There's a lot of entirely sfw and broadly appealing monster (even monstergirl/boy) concepts, and people like them just fine. Don't pretend that the entire concept is trash and can't be accepted, because people have been thinking about this shit for centuries. I mean... Mermaids. Harpies. Fawns... But I get the idea that…
Hey, so I took a quick look at your artstation page. Out of the 3 environments, 2 are cel shaded. Which is fine if you're apply to studios whose style is cel shaded, but I think it's a turn off for most others. In general, I find your texturing in the 3 environments to be very noisy and seems like you just added grunge…
I know there is a difference in the distortion of the zbrush "camera" to real life lens, but the proportions of the head need to be fixed in order to go on to the other details.the cheeks need to go in, and the cheekbones and jaw bones a bit to the outside If you also look at the head from Your side view, the back side of…
It's really simple actually, select the objects you want, create new anim layer with those objects. the layer will only affect objects added to the layer. Additive layer adds to whatever's on base animation layer. You can add/remove objects to anim layers same way as display layers. override layer cuts out whatever's on…
Hey guys. Thanks a lot for the input. Yes The "reel" might be too strange and it might not help me find a job. I just wanted to put together some of the work, and see how people react to it. This work is usually showed on large projections, with dancers, or actors or singers performing in front of it. It is not commercial,…
I also agree with Swizzle's thoughts You need to decide if it's painted wood or natural, and paint/color it accordingly. And the grain could use some straightening for sure. I'd also add/echo from above that it needs more color variation. I'd really push the blue tones in the shadows to get something almost purple at full…
i think you have a solid portfolio, you can translate concept to 3d executed well. looks like you have a inclination towards a WoW/wildstar/borderlands style. the characters although solid and well-executed in my opinion can be presented better. texture sheets wireframes, different lighting conditions, etc. show off them…
let me offer a differing opinion - every time at game colleges or IGDA meetings you meet so, so many generalists trying to get into the industry or make their own thing, and with the exception of a VERY few, they don't tend to have anything impressive to wow anyone I think it boils down to two reasons the obvious is they…
Hey everyone thanks so much for all the crits, comments and paint overs. Extremely appreciate all the input. I am actually a little torn on what lighting style to go with as I have heard things at GDC like push the lighting to make things more dramatic but also most company's hire based off work that looks more realistic.…
blackdragon - here's an old paper on relief mapping. http://amd-dev.wpengine.netdna-cdn.com/wordpress/media/2012/10/GDC06-Tatarchuk-Parallax_Occlusion_Mapping.pdf This is nothing new nowadays--a lot of games have used this, but usually just in reserved places where it shows off the best. Sometimes its called bump offset or…