Hello everbody, I'm currently working on a tank and I want to start modelling the tracks. But I'm looking for an efficient way to model those, don't want to waste thousands of polys on the tracks alone. Recently, I bought the dozer tutorial from EAT3D and I learn a lot from it. But that tutorial is about creating a…
Not too sure if it is the exact Glock18 model however xD, but here it is! I'm missing a few details but I put that off because I would really like to hear some criticism before I mess with the model anymore. I just started modeling about a month ago so by all means be ruthless and rip this apart :D .…
Sometimes if I feel slow at modelling its because I'm concentrating too hard on the shape and the translation from 2D image to 3D while worrying about good topology. Sometimes you have to just let go and just model, try not to think so much. Start pulling verts around and see what happens, don't worry about topology as…
Urgently seeking skilled 3D modeler to create high poly spaceship model from given concept art. This will be an ongoing relationship as we also require to model various assets and futuristic cities. Please contact with your relevant work samples/ portfolio: srvhere@gmail.com
Hello everyone, I've been on here a few times in the past. I've been creating an animated series at www.quake-rebellion.com based on the Doom 3\ Quake III Universes. For a little backdrop info on the project, I've been building it since 2007. Season 1 completed in May and came in at 70 minutes long under 11 episode…
Hi All, I'm posting this in the hopes that I can get some good, hard-hitting critiques, and more than that, any positive recommendations so that I can improve. http://www.andrewmajewski3d.com/ I've been struggling on and off for a number of years, but feel like I can't quite get out of the Valley of the Suck (as Ryan…
Hi! For those of you who model characters, how open do you model your characters' eyes & mouths? Do any of you have a good reference/tips for a neutral face expression? I'm modeling a stylized/cartoony male. Thank you!
Position Information Title - Low Poly Creature Model/Texture Artist Type - contract position Starts - immediately Duration - 3+ Months, with opportunities for future contracts. To begin on this project, we require a minimum of 30 hours per week of availability. Compensation - competitive, depending on experience About This…
Hello. I've been trying to figure out the exact code to get this working as intended. Although I have been close, I haven't got exactly what I needed. Basically, what I want to do is unwrap an entire model, but not so that every polygon is in a separate part of the unwrap window. This being said, every polygon in the model…
Hi Polycount, I recently got a contract job modeling a character for my school's website, yet I've never modeled a character before, our character modeling classes were cut right before I was given the assignment, and my usual mentors are busy. Therefore, I am trying to learn on my own. The character concept is a typical…