Hey Spearhafoc, that last piece is a large improvement I feel. The forms are really coming through now and there feels like a legit lighting scheme, as before things just kind of looked lit, with some highlights on the front. One critique that might help is the same I gave to another artist yesterday, concerning the value…
Hi, Game devs. Need some help and feedback. My problem is that I don't know how to set up my lights correctly for composition. Also, I've created materials for base colors, roughness, and normals. Feel free to criticize my prop as well. Thanks in advance.
Hi, Game devs. Need some help and feedback. My problem is that I don't know how to set up my lights correctly for composition. Also, I've created materials for base colors, roughness, and normals. Feel free to criticize my prop as well. Thanks in advance.
Hello! Im recently starting to animate and i would like to get better. I am doing a set of combat animations for a character and would like some critique if someone is willing too! Here it is: Any feedback is deeply appreciated!
You need to work on your lighting and color composition more than anything right now. In my opinion, you've taken many steps backwards on the lighting from your last update. Things are way too dark, uninteresting, and monochromatic on the lighting. Increase the distance of your lights, bump up your skylight intensity a…
also quick fixes to help the fountain scene would be to fix the normal maps, i think a few of them might be inverted. Also make a better lighting setup. Say a few red lights rite under a few of the lanterns with a very short fall of so they don't light much area But slightly hit the fountain. A blue/white light in the…
Lighting, rendering, texturing C&C: Pictures help (me&you) and make it easier but here if you had not referenced some helmets before hand it might help you get a visual goal to have in mind before finalizing and posting a piece(next time): helmet ref lighting and look , this kind of looks like what i think you had in mind,…