Hi guys .. I m a newbie to this game and I wonder if I light a highrez model in "vray" is it possible to bake that lighting to my Lowrez model in order to export it to Unity ?
hello everyone, ddo someone know how i can preserve this smooth transition between the alpha and sss shader. With a texture in the sss my smooth alpha isnt smooth anymore D:
I'm doing some basic modeling to set the stage for a painting based on this thumbnail How can I get a more forced perspective (similar to how the ground ellipses are exaggerated in this image) for the bg where the curving background is? Here is my Max model if anyone wants to explain what I could do to get a more…
Hey There I Encountered a problem, at least it seems like one ^^, with the substance Plugin tool Im Using Max 2018 and Vray 3.60.04 The Plugin itself works fine for me in this setup, but theres a big bummer. As my favourite renderfarm (Rebusfarm) is not supporting substance nodes I tried to bake the textures in the node…
I’ve tried to add a glow effect to and object and it works with the regular surface shader, however, when you try to get a glow effect using vray, it doesn’t work, it just illuminates stuff around it like a regular light. Anyone know how to use Vray (specifically and only with Maya) to create a glow effect radiating around…
I see that Vray works best when used with a node based type system like 3DS Max has. Other than 3DS Max, who has the best node system that works with Vray? Maya? Modo? C4D?
hey guys , so i have alot of proxies in the scene and most of them are inside groups , i want to "show whole mesh" for all proxies in the scene . i am using vray btw . any idea ? i found this script but it does not have the "show whole mesh"
Hello everyone today I have an art test for modeling in 3dsmax and materials and lights in vray, I heard this is supposed to be a basic test, while I am usually a maya user I have been practicing with both of these for a couple weeks, I was wondering if anyone could give any advice on what are some good basic things to…
after some minimal sketching, a 3d concept blockout sketch (just blender and cycles viewport20 passes in two seconds on my shitty GPU for a fast lighting preview)
Im receiving the "3d features require a minimum of 512mb of vRAM. photoshp has detected less than that on your system" message. I have updated my drivers and my specs are: i7 2600 CPU amd radeon 7800 gpu & 16 gb of ram. I can see that openGL is disabled and the graphics processor settings under performance is grayed out.…