Man with the lack of a dev forum and the editor login problems its sure hard to finish stuff. Hopefully they can straighten this out quickly I really dont want to have to port everything to UDK.
Parking lots. Usually parking lots go in the back of buildings in urban areas. It will also help you fill broad spaces quickly. Divide them with some fences, dumpsters, basketball courts, etc.
Sounds like things just got worse. Apparently the check they paid today for the loan payment was returned after there wasn't enough funds. :( With that much money disappearing that quickly you bet there will be a big investigation.
I'm nabbing the CK set from the previous page. Won't get around to it for a few weeks since I'm going out of town but I will get it done quickly when I get back.
i think you could use more of an antic when the thief lands on the stone wall. she goes to quickly from landing to jumping, build a little in there and squash before she does the backflip
Looks great! The UDK remote and one-click deployment features sound awesome. I'll have to start playing around with it, being able to constantly test builds quickly on an actual device is a big plus.
sex. Would mind looking at some wirez :) . Oh, and a tool called Meshlab might come in handy when you're doing the low rez. Quickly convert those HP objects to LP for baking.
you could just pull a fight club and quickly beat the shit outta yourself after walking into the bosses office...either that or frantically run out with your pants around you ankles sobbing ;)
BTW - if you are into that sort of things, OsX has a nice feature letting you switch to greyscale very quickly (universal access > Display : use greyscale). It makes the internet ... less distracting, so to speak :)
actually I jst meant the poly-painting part of it cause the seam felt unnatural, but thanks for the advice. quickly adjusted the lip shade and tweaked a few details. not a huge change but I'ma post anyways