After the acquisition of ZBrush by Maxon, I'm not willing to pay the large and permanent subscription fees for snail-pace upgrades, but not doing so means I'll have to stop using ZBrush eventually. Whether because it gets outpaced by other software, Maxon stops authorizing perpetual license installations on new hardware,…
It wouldn't take long to just pop each texture on a separate layer in photoshop and have an long rectangular layer mask which you offset for each layer.
You could import the t-pose. Create a layer and with that layer in record mode import the posed mesh. You can then blend between or turn on/off the layer.
Quick look after learning couple months back about krita:(free / afaik) https://www.youtube.com/watch?v=vK1-hiAqs8c things have changed a bit since then and it has separate "filter options within the layer options", to single out R,G,B atm not at the pc with krita on it but yeah you'll get what i mean and video shows you…
Project #1: The Soap Dispenser I chose this object for two reasons: - I wanted to start with something simple (in fact, this was my first project ever); - I needed to get used to the Blender / Substance Painter workflow as soon as possible. References Modeling and Retopology I haven't built the dispenser as a single…
i agree with *some* mirroring, but not too much. You'd still want to have a decal on one side of the box (potentially), but not have it on all 4 sides (even then you could use seperate uv channels). The one thing i noticed in the renders, and as it shows on the normal flats, is that there is very little depth/normal detail…