I know Sato and have worked with him. Nice guy, very talented artist but a baaaad Art Director. Sheen I know too who did the rig. Very clever guy. They're both at EA LA. The rig looks to be based on the Jason Osipa method? It's cool, but like monster says, there aint really anything special going on here. I hate the…
Here's my horribly outdated, exit-from-school reel. It was not enough to get me a game art job, but it was enough to get me attention, and on a couple of occasions, art tests. http://www.30lives.com/media/mirabello.mpg Unless you were an animator, web portfolios seem a more standard way to gain attention in the game art…
i can see normal map seams on edges , i think uv's are not separated or if you have baked maps in substance painter try to give one smoothing group wherever you get this seams . idk why substance painter does this but sometimes even if your uv's are separated it will give a seam at those edges so to get a nice smooth edge…
For hair, I was looking at hair cards, at the start. I looked at some game models to see what their breakdown was like, namely from the newer RE games since it's fantastic stuff. Then I started trying to place everything by hand. I quickly realized that was probably not the smartest nor fastest way to work given the…
Max resolves Ngons differently to Blender. Moving the vert works because it changes how the hidden edges are resolved. If you want to get rid of the problem, you have to manually add edges so that Max doesn't do any weird guesswork with the hidden edges.
I'm happy to post that Project Origin is now F.E.A.R.2: Project Origin. http://pc.ign.com/articles/908/908390p1.html to quote shakespeare, "What's in a name?" In this day and age sadly alot, in fact almost everything! People don't like to read anymore so if the name changes people just get lost. Those that do read articles…
ok thanks EQ so 2 things off the list, so does anyone know how to get a radius on the pre-selction highlighting, and does anyone know a way to get partial loop and ring selections, like what is possible in silo or maya.
After 8 long months of portfolio work and job searching I finally got a job in the video game industry, character artist at Asobo studio! I made this thread to thank the Polycount community. I don't know how I would have made it without the wiki and the great critics I got on my work/portfolio. And also to tell those who…
Hi guys, I posted this set a little while ago and am re-posting it in a much updated form. Still has a long way to go, and I still plan to get it into Zbrush and really put some nice detail into it, but for now I just want to get the base model spot on first. This is based on a Warcraft armor set. The proportions look…