Nice. There might be some layout savings, depending on what the texture looks like. You should be able to reuse the same sheet for all your trims that are for props with a material that has peeling paint. What does the 2d texture look like? And are you using a roughness texture too? This would help a ton with lighting…
Hey PC! Making a thread for this piece I just finished. Props to concept designer Prog Wang for the design; I truly believe he is one of the most unique scifi concept artists out there right now. https://www.artstation.com/artwork/gaOJe
Cheers, I was about to ask the same thing. Just downloaded the newest version and I'd just like to say big props to jogshy for keeping it free (and consequently, real). Really deep and useful prog I cant live without.
the background (black area) is going to have a matte-painted sky dropped in. No characters for this piece. Though, i could add a prop if necessary. Really I'm looking for a way to bring the empty space of the walls to life without overdoing things
Hi guys, first time posting here. I wanted to ask for some crit since i've recently started to "seriously" learn modeling (I came from an environment concept art background), and i want my carreer to move towards 3D environment art. I've been told that is important to first and foremost learn how to model decent props, so…
Here are some chair props. :) And WOW, did I get lucky. I just dropped my textures in and the image came out just how I imagined it. No post processing, no lighting tweeks, nothing. Everything was perfect.
Was it poops tutorial with the long had written basic drawing info on shading, hues, etc? Was a really long jpg with lots of good info? Can't recall where it was, never saved it, although I thought I did..
it depends, when im doing props i dont use deeppaint or whatever, just use zapplink into seams if needed, sometimes isnt. If im doing characters and I do need some lead lines over a face i paint it at maya and go to photoshop, if i need something more accurate like realistic face i use photosource with zapplink. I already…
Hehe, i was drunk with that last response =) Hopefully this is a bit more useful. One thing that i would REALLY encourage you to do is start modeling your props in sets. So instead of doing a highpoly for a keyboard, and then lowpoly, and then uvs, and then bakes, and then texture. Then get to a different model and repeat…
2 more props : a door and a barrier, to test wood materials. Base tileable done in s.designer (messing with Kay Vriend's free sbs ) , then assembled on the model in painter (dropping that new base into a tweaked "pirate-wood" smart material from s.share) .