Check out this talk from an Overwatch character artist, Rakan Khamash https://www.youtube.com/watch?v=FRZtVXpAokc This should illuminate some of the stylistic highlights to incorporate from Overwatch. The biggest takeaway, from the 45+ min video is "Say it, or don't". Basically, if you are including a form, you need to…
I have had terrible problems at home running the later versions of unreal engine, ie crashing if I even sneeze too loud. Lots of different solutions to try , but only one of them worked for me , I just reset my Nvidia control panel to default. Now it works perfectly, does not crash at all. currently running 5.6 using…
[ QUOTE ] The only difference is you can be a bigot about something besides race. [/ QUOTE ] Well looking in the dictionary.. We are both right and wrong depending on the definition in use. The main distinction for me is bigot is referenced to prejudice. Racist however has two definitions of note: Racist 1. The belief that…
Hey everyone, I’ve been experimenting with creating a diamond PBR material with prongs. I managed to build a decent version in Substance Painter, but as expected it only really works at the baked scale. In Designer, I know the procedural approach is the “proper” way for infinite scalability, but I was wondering about…
Just quickly, and I'm not sure if I'm very good at explaining this: The "after" variant looks already a bit better, but still has the same underlying problem that's also visible in the latest exercise. It's a good idea to blur the source, but especially with your blue lines, you almost seem to follow a kind of "2D" edge…
I used to be a Max person, but I've touched it maybe once in the past 5 years. I really miss it, but it was clear around the time blender 2.8 released that Max just wasn't getting the love from Autodesk that Maya was, and a vast majority of studios use Maya for their DCC app because it had python support first and it's…
It's looking good so fra :) Echoing uppying the wetness of the rocks though, take a look at Epics GDC 10 map and look at the rocks with the waterfall. Notice it has a dry area and a wet area, try incorporating something similar to that on your scene (making areas that would get sputtered more by water wetter and areas that…
I've been playing around with blender for about 2 years now but never realy did anything seriously, just trying out tools and playing around with it. Over the past few weeks ive become more and more intrested to create solid character sculpts. Ive done a few before but never finished one since ive alway run into techincal…