Character studio I tried it on regular bones and it works perfect. At first I applied the noise controller to the biped -- nothing happened. So I experimented -- what could be causing it to not function? Because when I make a fresh biped I apply the noise and it vibrates like hell. So I applied the noise controller FIRST…
I don't have Max near me, but my workflow for setting up an MR render is as follows; Set your renderer to Mental ray (duh) Apply an ambient occlusion pass to your diffuse of the material Samples anything from 100-300, spread around 2.5 Right click on your lowpoly, properties -> object ID should be a positive number, we''ll…
Hello, everyone. I decided to try out Blender 2.8 bevel shader for Low-poly normal baking. While the results seem to be quite impressive, I get some artifacts, mostly on flat surfaces, which are seemingly caused by High-poly topology. Here is how High-poly looks without bevel shader applied: Here is the Low-poly: Here is…
there are quite a few reports out there on various graphical and performance glitches and incompatibilities between certain osx and maya releases preventing one from even starting maya in some cases. from what i recall the maya-port has always been a bit of a troubled one throughout the years and apple radically changing…
Thank you for the feedback! Funny, I felt like the leaves could use more details... I tried turning off the normal map and it's actually not much of a difference. Guess that means the diffuse is too detailed. Tried to smooth the trunk, and turn off normals: left smooth + normals, right smooth - normals. Sadly the seams are…
As mentioned you can vert paint nanite meshes, but you have to "apply" the vert paint which will make every instance of the mesh in the scene take that exact vert paint (any different vertex data breaks nanite instancing between meshes, ie be careful with spline meshes as each segment is not instanced and so on), so if…
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Thanks Jess, 2 lights was turned on and switched it to 1 now I did multiple renders since I wasn't sure how to go about it. hopefully i did it right. here's the high poly ones Here's the lowpoly model with normal applied. I'm not sure how you wanted it applied, to the diffuse to see it "painted" on or in the normal bump.…
hi this is my first post on this forum and I got a questiong using zbrush I made a normal map for a model,and after exporting it(in the best way I could since I dont know if I did it right) the normal map works but it doesnt look so detailed as it seem in zbrush maybe is a problem on how its aplied? the model is supposed…
I think you're approaching the problem in a way that makes it more difficult than it needs to be. you can get away without doing anything custom in these simple examples I generate a random luminance per cell (you could do this with flood fill or any of the tile nodes) apply a curve/level/histogram scan - all of these…