I decided to try out Blender 2.8 bevel shader for Low-poly normal baking. While the results seem to be quite impressive, I get some artifacts, mostly on flat surfaces, which are seemingly caused by High-poly topology.
Here is how High-poly looks without bevel shader applied:
Here is the Low-poly:
Here is the Low-poly with baked normal map (Baked from HP with bevel shader) applied:
As you can see, there is these random lines showing up for some reason.
Is this a known bug with the bevel shader? Or is there something else that I'm missing?
Also, baking normal map using same models but without applying bevel shader does not result in aforementioned artifacts.
Here is the Low-poly with normal map baked from High-poly without bevel shader applied:
Any help is greatly appreciated.