Let's get PCrs together tonight for eats or drinks. Meet at 7pm in the Westin lobby, I'll be wearing an orange long sleeve shirt. Or text me. I'm up for whatever. I'll be heading to the Wildstar party at 9 or so, if anyone wants to crash it (got 1 ticket from a friend).
http://wiki.polycount.com/wiki/Category:Topology http://wiki.polycount.com/wiki/BodyTopology This is decent but it's using tube-arm method which isn't really ideal: http://fc00.deviantart.net/fs70/i/2011/034/0/9/male_body_topology_by_iceblazer17-d38qkxj.jpg Basically you'll just want loops around muscle groups.
I might not quite understand what you're talking about but maybe you are looking for Region Render? Press 9, Common Tab, under frames is "Area to render" switch it to Region, it will pop a box on your viewport. You can use the same tools in the render preview window too.
Ghost already said how to disable triangle rendering through the customize window above. If you're using max 2010 and are still having the problem make sure your driver in the Configure Driver section is set to Direct X 9 and not 10 as it forces it to render all tri's on some machines.
The first link was discuses in your absence. The second is a nice addition to that conversation since no one really said where it came from. I suspected it was facegen since it has SOME of the same face copying features. Either way it looks like that is about 9 years old if Daz is correct.
How will DX10 change our jobs? I suppose this say it all... DirectX 10: http://www.gametrailers.com/player/9019.html DirectX 9 vs. DirectX 10: http://www.gametrailers.com/player/19966.html What interest us?: http://media.pc.ign.com/media/694/694190/img_3493897.html
I'd also recommend 3d Quakers max rigging dvd. http://3dquakers1.com/webroot5/review.php?id=9 And for maxscript, the help docs that come with 3ds max are good, but CGTalk has a lot of "real-world" examples that can help tremendously. http://forums.cgsociety.org/forumdisplay.php?f=98
I finished the study today : ^). I think I spent about 3ish hours on it today, so in total took 9? hours. I don't think it's terrible for my first time really rendering at least, but I still see a lot of things I don't really like about it. Progress snap
I think currently the best one is 12core amd ryzen 9 3900x. I mean before amount of cores starts to slow it down for mostly single core ZB sculpting and in general a good balance in-beenween single core and milticore speed. You still need to render something and bake textures usually
I personally think she is too tall, nearly 9 head for a woman is very very tall. I also think the head is way too small, by fixing that you will be also helping the too tall issue quite a lot. It was said before but I believe the arms are a little short Good job otherwise :) !!