I played Resistance 2 and thought the controls were spectacular. I'm not a controller nazi, played COD4 on 360 and CODWAW on PS3. KZ2 has tons going for it. I love the way you can nudge the sniper rifle around with the sixaxis. I love the art direction. I love the environment designs. I love the weapons. This would easily…
Well looking at my shelf I can say I think games are worth 60 bucks. I could take my wife out to dinner for around 35-40 and a movie 20-30 and oh yeah the sitter. 30-50 bucks for the night. For a nice little 100-120 dollar night. Not counting gas, tips, extra drinks or snacks at the theater, etc. So for what would be…
Played a bit of it on the 360 when it first came out. Went ahead and bought the ps3 version off the store yesterday for 20 bucks, nice to have a game like this sitting on the HD. I did notice that things seem to be a bit blue, but I thought it was just because it was morning in the game's day/night cycle. It seemed like…
I guess the graphic-style wasn't invented by Geometry wars True. Noiz2SA predates Geometry Wars by a few years and the player avatar in GW was blatantly stolen from Tempest (okay, that's not a very complicated design). The title screen is clearly C64 style. I suppose if they had told Jeff Minter to make a Robotron-like…
SENIOR FX ARTIST Were looking for a Senior FX Artist to create dramatic visual effects for a culturally relevant next-gen. AAA military shooter. In this newly created position, you will work closely with art and design leads to create innovative next-gen. effects that push the boundaries on high end game graphics. Must…
I was Inspired by Vitaly Bulgarov's progression with his past sabbaticals, I decided to do one myself, albeit not as long or as cool. Over the past 10 weeks, I tasked myself with improving on my subd modeling skills as well as pick up on CAD modeling. I took Elementza's 3D modeling course & recreated all the models there.…
still working on a game with friends, and since discovering the love of my life (unity 3d) i've been doing alot of experiments on art style, and just the ins and outs of unity. The whole game wont be wow'ish, as im not a fan of most of the player and monster graphics in the game, i'll probably go for a hand painted look…
Hiya fellow Zbrushers, as some of you may know Dungeons & Dragons DaggerDale recently released for Xbox 360 and PC on May 25th with the PSN version following shortly. I'm happy to say I've been given permission to post some of the character work I've done for the title. I'm honestly very proud at how the title and our work…
I have to do a paper on the effects of game retailer's on the game industry and I am writing from the side of the game publishers/developers. Here is an small article about what I am writing.…
GUN has shipped, that makes title number five for me, my third that I worked on full time. I was only at Neversoft for the final two months of art production so my contributions were limited, but you can find them on my 3d page here. I will be adding in game screenshots soon, so that you can see them posed and in game.…