nice foot work before the last arrow, nice touch. you wrote you've worked on this for a week and a half, but I'm still going to assume that anything after the arrow shooting stuff is only blocked out. the shooting segment is stylistically timed, I like it. it does feel that towards the end of it though, the last arrow, you…
Maybe he won't be such a tightwad if he manages to land that contract, maybe he will relax... I doubt it. You could always resort to office warfare and destroy him a piece at a time. It works best if everyone is in on it and can cover for each other as well as assist in the pulling off. Things like: 1) If he uses a "ball…
That model and the material are bad ass nice work! They make sense because they're reinforcing the material in this case. Maybe a few tris to make quads and put some poles in places that will help deformation. For each added cut you also have to anticipate how it will deform. Not only does it need to help the silhouette…
I just built a new rig myself as well after almost 5 years of use on my old p4 3ghz and radeon x800. That was a pretty stable system, but really weak on the rendering/baking side of things. I wanted to make sure I got another one that would be just as stable and offer me the performance boost I needed. I opted for a Q6600…
[ QUOTE ] I like how people cry, moan and bitch over the 360 failure rate, when we all sit here knowing the PS2 was one of the worst systems ever made, yet went on to be the best selling system of all time. You know, how pretty much EVERY system at launch was faulty? How pretty much it was one of the best selling systems…
I say this because I was once in your place... CAT is pretty decent and very flexible, but you do give up some freedom in order for the system to function, it's that way with all automated rigging solutions. There always have to be rules for a procedural motion system like that to work. It's nearly impossible to design an…
hey! i haven't seen this posted anywhere on here yet, but i'm sure some of you guys have noticed the #1reasonwhy hashtag on twitter. overnight lots of women (and men) started sharing their stories of the issues they've had to deal with, and what they've seen happen to others. even though it's pretty sad reading some of…
Since the summer I have been practicing trim texture techniques. I drew from The Ultimate Trim Technique and Polygon Academy's Trim Texture videos. More recently I decided to make a small environment to practice. I created a trim sheet using Max and Zbrush as prescribed in Tim's videos. I generated other maps from…
Nice choice of painting! I don't know if you're still working on this or how closely you wanted to work to the concept, but I've got a few tips about characters with things sticking out of their heads. The sculpt looks neat, yet I feel you've got a small case of features sliding for jumping into the details before having…
I'm just announcing, not advertising. I too AM an artist. Both a programmer and artist, here is my art page: I'm proud of my art, I used to feel shit about it but lately (first 10 images or so) I really stepped it up. Most programmers cant even make a cool looking box you know? I just loved seeing good looking games and 3D…