Hey guys! This will be a bit of a long post, and I thank you for anyone taking the time to read this..! Background on career shift: ・Back in 2018, I couldn't find any fulfillment with my current role as a DevOps at a financial institution, so I took a leap in my career to leave my job, and pursue the things I've been…
I think you have some good stuff and comparing the old stuff to the new, you are improving nicely. I don't think you should stop with what you have, because you're right at the point that the next few pieces you do, will steamroll anything you've done in the past. So don't relax keep pushing! The layout is good, I…
Hi Eric! Thanx for the comments. I liked the hood better because I thought it went more with the character. I think you are right about the curves adding relief to the form and I want to rig and animate this character so something curving and flowing in that scene sounds top :) . sacboi! Thanx for your compliments on the…
Nah, can't post it - it's some super hi-res photos taken by a frickin' 39 Megapixel camera by my workplace. Basically they grabbed a few local amphibians and reptiles and a couple stuffed ones, then held them and did their best to get the best photos they could. While they had a good light setup to use, they were dealing…
[ QUOTE ] Sa74n: I'll have to look in to that... I still don't think the lighting is as dynamic as you're thinking. Fuse: Correct, they have updated the lighting. However, I can't see Valve moving away from a compile system any time in the near future. The switch of an engine which requires compile time to that of a…
I think you're right. It might be caused by the color of the lights that are in the scene. I'll test it with standard color lights and see what happens. The spec is more of an orange.
That would definitely be something to look at in the future. The thing that I noticed about Shader Forge so far is that if you try and put an RGB link into a node that wants a single grey channel input is that it won't take it which would suggest to me that this isn't the problem HOWEVER, Chadwick's initial sorta/kinda…
I'd say the windows in the second hallway to the right have a much more extreme angle to them that what you have in your models. this in turn is making the wall with the 5 on it in the concept look much smaller in your scene. I might try shifing the camera angle slightly if you're really trying to match the concept since…
This turned out awesome, man! You really nailed the concept and overall quality is on a very high level. Head tilt in variant 1 definitely conveys better emotion A couple points I think might help: 1. Mood lighting with green lights may benefit from changing the color of one of the light sources to offset the color scheme.…