Hi! Could create the wings from cards for a more realistic/detailed look. Skin such geometry by transferring weights from a proxy mesh. When choosing retopoing the wings as a whole, I would make sure the highpoly shape is somewhat compact/well defined. Would make for a more simple look, ok when it has some distance to the…
With this update : where I got with the last model, and something new I'm working on now (early screenshot + where I'm at right now, will still evolve eventually, mostly adding details and refining though) The idea was to make a robot that could surf, and I had some idea for posing Got there kinda quick, just wanted to try…
Good start but I think you need to refine some shapes and textures. It's hard to tell from this but are you normal mapping this or just using hand paint diffuse for the final? As far as refinement I'll run with the hammer. The material definition makes it look like it is a plastic prop at the moment. Because of this it is…