Hi Polycounters, My name is Herald Bautista and I'm a current student at Think Tank Training Centre ( www.tttc.ca ) I would like to introduce myself and show you some stuff I've done during my first semester. We're about a month and a half in our second semester now and have been learning quite a bit. These are some of the…
So this is a personal project to up my character art skillz. Its s dwarf in steam powered armor. The crest coming off the top of the helmet is still bugging me for some reason, but im not completely sure how to approach it. Any advice, comments, crits are most certainly welcome and encouraged. Im still debating also giving…
2 auroralucem Thanks! ) 2 suspectlogic Thaks ! ) we will test and change size on the low poly phase , and will see how it will be looking) thanks for advice! ) 2 dreadleft Thanks! ) 2 erroldynamic Thanks!) 2 haZe Tnanks ! ) On low poly phase we try it, and check the result. thanks for recommendation! My stream Making Of…
Hi everyone, I'm creating a 3D animated, voice acting series called The Rise of The Infection. It's a zombie apocalypse survival story about two sisters and the people they meet in a dangerous, changing world. I've already created most of the characters models in MakeHuman and I have voice actors lined up, I'm also working…
@BagelHero First of all, thank you so much for taking so much time and giving me such an extensive feedback! - I'll try to see what I can do regarding how friendly the website is to phones. - Regarding my Blog, I really have so much stuff to do at the moment, there is no change I will spend time updating my Blog. However,…
since no one commented yet, I'll give it a shot :D -not a big fan of the higpoly/wire presentation, the usage of photo's (and the border with the effect on it)+ that military font reminds me of those really old boxes with models that you could assemble. I would personally either make it more neutral, or if you want…
Hey everyone! I'd really appreciate your honest feedback on my artwork—I'm looking to improve and would love to hear your thoughts and if you guys have a bit of time, I’d love to learn some techniques or tips from you to help me improve my art, thank you.
thanks @Neox, the ZModeler actually is a strange and mysterious tool for me, thanks for the answer and i'll properly learn it sooner or later. So you suggest to make it from a simpler mesh and then merge it with the sculpt of the head? Because the main goal of the sculpt was to sculpt it in zbrush for learning the software…
DockRock: thanks a ton man! glad you dug the hair vid! I'm excited to see the finals too, I've been getting the behind the scenes sneakpeaks from the other peeps! :D daphz: thanks dude! Some day maybe I'll get to the point where I'd feel comfortable livestreaming like you badasses :D dudealan2001: thanks! It's awesome to…