Actually, the only real working thing is to seperate the paying and non-paying crowd in a way that the non-paying crowd would rather be a part of the paying crowd even if they can bypass the drm enough to set up their own crowd, see: multiplayer games. You can set up your own private hacked server in something like…
you should make the alpha channel,for the wings, slightly gray so that way the wings are kinda seethrough, also on that note I know you see the floating edges at the tips of where you made the wings jagged...use the erasor tool near the edge of the part you want to be seethrough so that you can make sure that is all gone.…
Littleclaude posted this spreadsheet a while ago, I find it extremely helpful. It's for everything CG. Note you can filter by city. https://polycount.com/discussion/194454/industry-job-postings-regularly-updated-enjoy https://docs.google.com/spreadsheets/d/1eR2oAXOuflr8CZeGoz3JTrsgNj3KuefbdXJOmNtjEVM/edit#gid=0
I was thinking of going to dave school in Florida after my time in the USAF because its short and there is no prerequisite courses to be accepted. Except its close to family and it would be distracting. http://www.daveschool.com/ The dave school is more of a 1 year tech school, is there any other VFX schools like this…
tommorow we start the flushing proccess,, filling and emptying till we get the ph leveled out, then add the sand (black coarse grain sand) and white and tan pea gravel. some plants, add in one bristle nose pleco. about 6 tiger barbs a couple of silver dollars about 6 giant danio and my big boy oscars Umaga and Retardo then…
Hi all, Slowly I am doing more and more 3D print work for others, either pro or hobby. Mostly relying on others on how to do things that work for a PLA printer. Since a week ago I started my own 3D print model to really dive into what it takes to make a good 3D printable model for PLA printers. I want to share the progress…
I'm observing some dark spots in some of the deep parts of the nose, too. Will take note of that in future renders. Yeah it's polypaint and zbrush render for this piece. I was thinking of retopologizing and putting in more detailed textures but I thought I'd apply it in my next piece. Thanks for the feedback!
Knowing how important it is to keep honing my skills as an environment artist and 3D modeler, I spent my free time over the last few months building this retro, Mid Century-inspired secret laboratory. Although I have years of experience in Unreal, I wanted to keep expanding my knowledge of its systems, especially the ones…
You would need to expose the X and Y parameters separately in the shader settings. That can be done by editing the shader files in C:\Program Files\Allegorithmic\Substance Designer\resources\view3d\shaders