Pretty much all the mesh maps have this weird artifact This is what it looks like before I bake: Im baking with default settings and an output size of 2048 with anti aliasing 4x4 other than that I havent changed settings.
An update on the Gamagori model from 2017 I still feel that the older model captured the personality better, (could not find the old hair texture file) The anatomy is more realistic and I've added pore and skin details that were more generic in the 2017 version. I had just used substance skin in its default settings. 2017…