Tequila Works in partnership with a MAJOR PUBLISHER is looking for exceptional art talent to contribute to a new experience in the new IP universe. Teamwork, innovation, attention-to-detail and unbridled passion are characteristics we look for in all of our artists. The Senior Animator is vital in establishing, creating…
I actually finished this a few months ago, but it's taken me a while to get all this together for presentation. This is actually a model I'm going to demo in an upcoming video character art tutorial I'm trying to make for CGCircuit. I have to thank them for their extreme patience with me... I've been chipping away at this…
Hail and well met! My name is Adolfo, cofounder and developer at Hail Studios, a new game studio. We are focused in the development and commercialisation of new games in different platforms, mainly iOS and Android for now. Our current project is Unnamed 101, a game developed for iOS that takes place in a fantastic…
About Me: My name is Richard Greenlees, I am a 27 year old IT consultant from London, specialising in Business Intelligence and Data Warehousing. 3 years ago I started teaching myself Java and a bit of C/C++ by developing roguelike games and a Quake 2 client-side bot. None of them were intended for anything other than a…
Our Mission is to : Provide the most unique gaming experience the gaming world has to offer gamers.We are gamers just like most of you who love games just as much as you do. Here at Quantum Studios your feedback and suggestions matter to us, no suggestion is bad and no suggestion is overlooked. Relax, take a look around,…
way to much to go over here in a post. a few things off the top of my head... number one thing is nailing photo real human anatomy. you need to show a really nice head with tight detail and correctly proportioned and muscled anatomy that looks natural etc. big dudes with crazy muscles and tons of armor and other over the…
HendrikN : Thanks man ! I`ll upload some images for you, gimme a sec. Chiniara : haha, thanks for the words Fillippe! You better start to post something too! Stromberg90 : Hey Stromberg90, I`m glad you like it ! I got some references from Borderlands / Darksiders / Mass Effect... It was quite dificult to mix the elements…
Ey! OrganizedChaos: Yup, entire guy in Zbrush, kinda. There's a picture coming up veeeery soon explaining it. njc6425: Great idea since yeah not all of them a quicksculpts. Will tag future ones with time taken. And that xnormal issue is weird. Tried decimation master? I always decimate a finished highpoly model by at least…
I agree with the others. Edit your reel down. In my experience the first minute is all that really counts for a reel. You can pretty much tell by that point whether it's worth doing a phone interview with the applicant or not. You've got some good stuff here. Keep up the good work. :) Here are my thoughts broken down piece…
As has been mentioned already, there are multiple ways to get rid of or prevent them. I use various means depending on what works best/quickest in each instance. If the smooth brush alone won't fix it, try using inflate on it first and then smooth again. Inflate is a great brush for extending your model when working with…