Hi, Does anyone know a way to automatically select all hard edges of a mesh? If I import an .obj file from Blender with creased edges to Maya it looks like they get imported as hard edges. Now all I want to do is to convert the Hard Edges into Creased Edges. Or if anyone knows a way to directly import Creased Edges into…
2.0 looks awesome! Can't wait to try it out. As for tutorial ideas- I'd love to see a complete workflow for modelling/texturing a single basic asset ( something that can be quickly modelled to save time (only 2 or 3 color ID's)/ is made to demonstrate workflow rather than extreme detail) I know modelling isn't part of the…
I am back again =) Guess what! I decided to join the project B) Still can't share much details but want to ask your opinion on one thing. This platform/engine will offer to the small (could be not small actually it doesn't matter) dev teams or solo devs or even persons with no previous dev experience all the necessary…
Thank you. Max does seem to always have an answer to things. I'm going to think of it as the intermediate edges cause the edges to flow around the object and sucks them in, to suck them out, got to crease those suck edges. But are you saying this only applies with boundry edges? With an offset extrude, the edges seem to…
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Hi all, I'm having some problem when working with creases in Maya to Zbrush. I've done this workflow in 4r7 for a long time without any problems so I'm not sure what exactly the issue is. Here is my mesh in Maya, I'm using a script that auto creases hard edges and leaves soft edges alone. After pressing GoZ, all edges are…
Hey, do you guys have any idea how to fix this kind of crease on the surface in Maya? The model is made by Solidworks. I tried painting it directly in SP, and this crease is still there.
It definitely looks impressive on the first glance, you have some really great looking assets and there is obviously a lot of hard work put into all of it. So you have some skills, dedication and some good looking portfolio shots, especially for a student. So nice job! BUT (there is always a but) you have some things that…
Hey Shepeiro, thanks for the crits and the advice. What you said about recessing the grilled bits and adding underneath the floor is a great idea. Also when you mentioned parallex mapping, is this created via UDK's material editor? I will have a look online for tutorials on creating them to help with the floor. What you…
As far as I see it, file-sharing is in direct competition with publishers and the sharers offer better goods than the publishers for a better price. You can say that people put hard work into making those games, and that's true, but the pirates aren't competing with the developers, they're competing with the people who…