The facial proportions are fairly out of whack. The jaw line and chin need to be more delicate. The lips are a bit on the large side. The nose isn't too far off, but you need to work on the shading to get it to match. Her eyes are very distinctive. You need to pay real attention to their shape in order to get anything…
The issue with this is, too little texture space to compensate for too much shading. Basically you have very strong low poly shading going on. The normalmap tries to compensate but there aren't enough pixels (or bit depth 16bit vs 8bit) to cover it. You have 2 options basically Upping the texture resolution and possibly…
Hey guys, some im new the this forum! I saw alot of people talking about it on cgsociety because someone was asking about crits for getting a job, and someone said go to polycount because they will be honest and people on cgsociety will just be nice. So im hoping i can get that here. So basically I was reading a few of the…
Make a block-in mesh and observe the references. Sometimes there won't be much presented to you (week 11 I actually got lucky that there were so many good photos taken) and you will have to make some assumptions about how things work. I've said before assumptions are bad, but if you have no other choice, experience and…
Gemini - Divinity of Chaos Once known by the Harlequins as the beautiful war maidens, Rozlyn and Nimesh wielded legendary fighting abilities. One shined with bright intellect and the other elicited extraordinary strength and agility. The two, un-separated for years went on to win battle after battle. Nimesh came to resent…
Well it's been a long time since I updated. Lots of reasons I suppose, but I won't get into it here. I took a break from art for a couple months but I'm back into it and feeling refreshed! Here are a few Rubens studies from the past few days. I'm trying to make a new habit of painting daily, and even considering a 365 day…
Oh my, two years, time flies doesn't it? I'm sad to say I don't think i've improved much in two years. Here is some humble advice again: 1. So the way you have the zygomatic-frontal note quite right, I don't have photoshop right now so it's hard to describe, so i'll use some refrence images and wurds: See how misses…
Thanks for the replies all! Cexar -- Thanks! To be honest, I'm unclear how much IK and FK is even in effect with the biped. All I know is I had enough breakdowns to follow the arc I wanted there, but I'm glad you liked it. I addressed the two problems you brought up, and have hopefully fixed them up in this next version.…
So I went ahead and decided to finish with the low poly building even though that's not the preferred method. I thought it'd be better to have something done and ready to go just in case I don't have enough time for Z-brush with finals around the corner. So here we go! I finished all the low poly modeling with a few…
Most modeling programs (Max and Maya included) have the same tools, just different names for them. I don't know the Maya names, but there's gotta be something similar... So I figured I'd mention it so you could look for those tools, that's all. Removing those edges (with optimize) would probably damage the uv but it would…