Yeah ive done some dynamic clouds from a light, works but would be nice to have to shadows from the skydome. looking really good :) Do you have the night day working inside matinee? or is there other ways to do it?
Are you rendering in 3d studio max? You might want to try either marmoset toolbag 2 or an actual game engine like Unreal Engine 4 if you plan on having all your props come together in an environment. Foilage (at least for me) really just comes down to finding the right shapes of planes that can mimic the sort of pattern…
I'm not sure if I'll be able to finish this in time, but we'll see! Still roughing the composition/etc out, but I wanted to portray a more 'human' side of Lucian. Also because my feels every Thresh/Lucian lane.
Hi guys, this is my last work based on a terry wei concept, it was rendered in marmoset textured in substance painter and modeled in zbrush. Hope you like it! ;) I posted it on my artstation too: https://www.artstation.com/artwork/6aBk6N
Im sorry but this contest seems a lot like trying to get underpaid real estate archviz work from artists disguised as a contest. The judges include "A Digital Platform for Real Estate business that develops Software, Hardware, Digital Architecture, Marketing and Communications." ( on the website of TECMA solutions ) as…
@FreneticPonies I´m still trying to experiment with interior lighting. I agree that it is very dark. I´m using a dynamic lighting and I need to figure out a good solution to have both exterior and interior areas looking right. Right now I´m doing things in local post process volume to fake some things but I need to boost…
Which engine are you putting your scene together in? If it's UE4 I'd recommend doing a lightmass bake with some bounce lighting so the lighting doesn't jump to pitch black, or a subtle skylight if you're doing the lighting dynamically. Right now its kind of strange looking how some of the props appear to be pitch black in…