This week I finished setting up the sniper rifle inside Unreal Engine along with a small environment to showcase it. I produced multiple renders as well as several cinematic videos to present the weapon in context. I also created two different texture variations for the rifle while keeping the same base model. This allowed…
Polygoblin, My studio has made several games that required a lot of asset creation. I'd like to make the assets we created available to the cancer related project for free. I have characters, vehicles, animals, and lots of environmental assets. I'm even open to sending you guys assets from my upcoming game majestic-12.…
This is for an assignment on my University course, 3D Games Art. (Thread taken from my own post on our Uni forum). For this brief, I am creating a cave interior with my hero asset being an ancient building ruin inspired by Cambodian temples such as Angkor Wat and Ta Prohm. I created some greybox models in Maya first to…
Who We Are We are Forged Interactive, a small team of like-minded game developers with the sole purpose of making games we love! Currently, we're progressing very quickly with our first project and there are plenty of opportunities and work for new interested programmers. With this project, our development platform is…
I've just launched a brand new game studio. We are Invuse, where innovation meets purpose. We believe that too many games these days are focused on generating income, at significant expense to the player's ability to actually enjoy what they're playing. We believe that many indie teams have a great ideas, but are unable to…
Hi everyone, I wanted to share some car wallpapers I created for Wallpaper Engine. I take existing car photos and enhance them by adding effects, objects, and visual tweaks to create more dynamic and visually appealing wallpapers. I used my own tools and equipment, and I added my imagination to that as well. I'm trying to…
Hi, Does anyone know a way to automatically select all hard edges of a mesh? If I import an .obj file from Blender with creased edges to Maya it looks like they get imported as hard edges. Now all I want to do is to convert the Hard Edges into Creased Edges. Or if anyone knows a way to directly import Creased Edges into…
2.0 looks awesome! Can't wait to try it out. As for tutorial ideas- I'd love to see a complete workflow for modelling/texturing a single basic asset ( something that can be quickly modelled to save time (only 2 or 3 color ID's)/ is made to demonstrate workflow rather than extreme detail) I know modelling isn't part of the…
Thank you. Max does seem to always have an answer to things. I'm going to think of it as the intermediate edges cause the edges to flow around the object and sucks them in, to suck them out, got to crease those suck edges. But are you saying this only applies with boundry edges? With an offset extrude, the edges seem to…
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