see, your issue is settling for AAA grass. What you want is to shoot for AAAA or even AAAAA grass, and land on AAA. Have you tried tutorials? Grass isn't just planes. The kind of grass you want is a multilayered terrain system with masks, procedural materials, and shaders. It's a lot of different systems meshing together…
Hey everyone, wanted to add on to this thread with some animation tutorials I recently finished. These video tutorials focus on body mechanics and creating animations for games or demo reel catered to game studios. I'm currently a senior animator in the games industry and these are anims that I see students typically have…
Here are some sites that have tutorials. What you need to do is look at photos as simple shapes if you will and you layer things on top of each other until you get the look you are going for. Also do a search for photo retouching and compositing tutorials since they should give you ideas on how to blend things together…
Hi Everyone I've been an animator in the industry for a while. I enjoy 3D modelling but have quite a few missing gaps. I'm going to model about 10 wooden buildings for a project I'm on. It would be pretty cool if I could get them up to current generation standards and maybe one day use one of them in a showreel. I've been…
Me and Arshlevon were having this conversation a bit the other night. Bare with me now as I'm gonna ramble a bit. I think there is a huge majority of people in the industry as artists, who aren't really artists. They are technicians. They have learned a very limited ruleset of this+that=game asset. While it results in ok…
I learned Maya when I was in 7th grade. I torrented the maya essential training and went from there. Yeah I didn't learn anything really advanced for a long time but my point is that if you have the right tutorial, anyone can learn any program. You just have to pick a set of tutorials that will take you from knowing…
I totally agree with Xoliul on this, but i can also see the point (when you are really new) to see something be created from scratch with all the steps included. I remember when i where new, i followed alot of tutorials step by step and it looked awesome but when i tried making something original i had loads of truble…
My work so far! I could call it finished, but If someone has any ideas to make the scene better, do tell please! After started and (kind of) finishing a awesome mech-tank I am now starting on a new portfolio piece called: Sanctum. (My old thread: http://www.polycount.com/forum/showthread.php?t=116199) I will make my first…
Tobbo: Yeah you're really right! I do need to narrow down this Modeling passage. I have dabbled in several different areas, and I actually have several projects coming up that vary as well. While I do these upcoming projects I will take into consideration how much I enjoy doing each one and which one I loved doing the…