This is one of the first few models I modeled in Blender. it was man years ago at this point, and my skill level has significantly improved since then, so I think its time to go back and redo it. Should I try and keep to that modern final fantasy remake style, or should I try a hybrid approach and use my own style? What…
It has to do with "Improve quality progressively" feature. turn that off and it'll be instant. Configure Viewports > Display Performance > Improve Quality Progressively.
Nice progress i hope this gif helps took a while. Concept is 3.75 heads tall, your current sculpt is 4.25 heads tall. Forward view, i tried to match it to the concept. I think the arms being like that (i can never enjoy working on things like that, thou i hear its how you should do it) but posting images for guidance…
Similar things occur with the internet. People can be completely different as far as personalities go when they are seen in person and when they are on the internet. An average joe can become an awesome guild leader with every epic armor of whimsical crap that means the world to the other people who play the game. MMO's…
This is a class assignment for 3D Modeling for Games at FuturePoly. This thread is a work in progress so I'll be updating my progress as I add to and refine the modular building. I'm defiantly looking for feedback, thanks! (https://www.artstation.com/artwork/vYEA6)
Progress on this is looking fantastic dude, that highpoly is SIICKKK! Excited to see how the textures progress though it looks like you're already off to a solid start.