This is pretty much the answer. Every software has it's highs and lows and most every software can be customized to fit exactly what you want to do with it and how you use it. It may seem daunting to learn a new program and drop one you're comfortable with but that is life. Become adaptable and learn another program, the…
Scene 14 - The Freight Column This project is trickier than it seems because, at the moment, Reallusion has not included the "drop shadow" feature in iClone6, so I cannot put props over a background image and project simulated shadows over this background. So I should put a floor prop that received the shadows and merged…
It's really not that scary if you think about it. Let's take a look at the scene after I've highlighted some areas: (by the way, I have no idea what I'm doing with the colours, I just did what made sense to me, I'm sure there's a right way to do this) The red parts are the two key props you'll need to create for the scene,…
Thanks for your patient reply. I'm still getting the hang of this forum, but your tips should help me pick up the Q&A etiquette quickly. The approach you shared is incredibly useful. I'm learning Blender right now for product design visualization. I hit this specific roadblock and want to nail this skill so I can…
I don't deny its confusing. That's because as a graduate you don't know shit yet - fortunately you have access to the opinions and thoughts of quite a lot of experienced people on here to help you through it. Re ego/cogs. Full scale games are not made by one person. They are made by a group of people working as a team and…
Wow, thanks alot guys. I'm glad you like it, made those many hours worth it :) ! Kennyties: Yeah the cart is pretty big now that I look at it, also you are right - the pillars come up straight through the planks, they have textured 'holes' but they don't read from anywhere but right next to them. Coots7: .... damn it…
The Artist is a personal practice work where I explore a woman sitting with a playful expression near her artwork. The room is lit by sunlight coming through the window. I did this project, and went back to the basics of 3D art after 2 years of only technical work. The lighting consist of one HDRI and several area lights…
(UPD) I've managed to fix the lighting and shading issues with opacity maps to a degree that is satisfactory. I've also modelled some extra smaller props for the kit to add some extra life to potential room builds. Any feedback is helpful.
That looks sweet. Sa74n if you think my skills are good enough I would be interested in making some enviornment and props for the project. I dropped you an email. Alex