So I'm learning SD currently and I'm finding it odd that the blend node only has two inputs. I'm thinking there has to be a more efficient node to this with. Why not just be able to "+" to add more inputs and select the blending mode for that input. Heck even if you can only select one mode for the whole node. Am I missing…
Ok guys so i been studying for a year now, haven't yet learned mudbox properly so I had to teach myself, luckily its ez. The real problem with all my creations is unwrapping the UV's. I use the program UV layout but I can't get it to work like the tutorials even if I put a few cuts where the pinches are. Here is my jugg…
This Thread has been created for the University of Advancing Technology Art Jam. The Art Jam consists of three days of creating 2D and 3D game-quality art given a random theme. Artists will convene multiple times a day to post their progress and receive critiques, using these Polycount Forum Threads as a submission tool.…
The Game: * 3 years into development - About 1.5 years to market * Custom engine, written from the ground up * 5 primary developers, dedicated and easy-going * Centered around never before implemented feature * Real Time Strategy * Currently playable * Suite of engine oriented development tools - level editor, AI script,…
Current progress on the scene, did a mood lighting now planning to finish off rest of the missing props, feedbacks appreciated :) Moodboard for the scene, The scene I wanna make it from 1960's detective's office night time and these are a bunch of refs I've collected initial block out steps- Room blocking Textured bunch of…
I wanted to make a 1970's skin so here we go, I just started and my first goal was to make it feel old and give it that 70's feel. i think it worked so far. I chose the main colors and now its adding more details and making it more complete. I think i am going for race stripes combined with metal panelling but i want to…
This Thread has been created for the University of Advancing Technology Art Jam. The Art Jam consists of three days of creating 2D and 3D game-quality art given a random theme. Artists will convene multiple times a day to post their progress and receive critiques, using these Polycount Forum Threads as a submission tool.…
Both character and world object positions are open. We're looking to fill out our art content team and really get moving on production! We have a pretty full mapping team thus far, but really need some world object people to bring our post apocalyptic world to life. As for character modelers, we need people to make the…
Big improvements from the start. I know you want to move on, but there are a couple simple things that will greatly enhance this piece. 1) Coronas on light and crystals. A small (128), subtle blurred circle (one blue for crystal and one yellow for light). Since you've got a set camera angle, these can quickly be face just…
Hey guys! My s/o Cody and I are looking for contract work. We're super passionate gamers and artists with a love for creating colorful, stylized characters. * 8+ years combined experience working at Riot Games on League of Legends * Specialties included (but not limited to) stylized 3D sculpts, low poly hand-painted…