Very cool tool. I think being able to drag across the user name, and use tab key would be nice on the log in. I tried to embed my model here http://forum.lowpolyworkshop.com/topic/9311219/1/?x=0#post8154051 But I just get the links text on the post. The only link I got to work was copy/pasting the address from the bar.…
Thanks, I installed unreal and tried some stuff, but that is going to take some time/tutorials. I did model the bands but made a normal map of them, maybe the normal map was not strong enough. I removed the band because I thougt they took too much poly's. I'm going to make more props, and maybe rework the table texture. I…
Awesome, thanks alot guys. Yeah, that's what I was looking for more or less Sync. That was my thought process for some of it. I just need to learn the language/math so I can do some of this stuff. I've done scripting before, but it was in Torque, so I keep typing in stuff from that and getting confused. I found one good…
costum rig i know you can use bone tools, but editting every boon seperate is very slow i tried it with 3 bones and took alot of time but i dont think the scale affects my rig so i ll leave it for now and hope i dont get problems later the weird thing is that i know somme bones are scaled but they show scale 100 in…
Thanks for the comments guys! They're all much appreciated. Especially you guys in Vancouver, you must be smoking the good shit out there. :D Just to clarify, it is meant to be a chick. I've yet to have a play around with those face stars and checkered loincloth, but I will get to it! Just for tonight I did a quick mock-up…
someone needs to step up and take the crown from these dinosaurs. The only decent feature I can see is that flash will now export iPhone application code. But flash stopped becoming a creators tool - since it took a firm understanding of actionscript just to make a rollover button. CS5 really is invention for inventions…
Alright since going 100% modular isn't an option I'd do a mix of both: 1) Create two boxes and invert the normals of the inner box. This will be your blockout. 2) Convert teh outer box to editable poly and remove the top and bottom faces 3) Attach the inner box to the outer box 4) Select both inner and outer faces of a…
Current modelling WIP. This project is me revisiting and older model I made, improving and expanding with everything I've learned since. Goal is to have a nicely detailed model for handpainting, inspired by assets like in Ruined King, but pushing for a more grounded and higher-fidelity geometry and shape-language. TOOLS:…
Hello! I’m excited to share the very early stage of my new Unreal Engine 5 environment art project. This first phase focuses on blocking out the space and exploring the core ideas behind the scene. I’ve gathered thematic reference materials, used AI to generate early concept directions, and I’m actively collecting…
Super cool dude! Unfortunately I don't know the best way to deliver this, my best guess would be to hand out the Max scene and then supply a folder with the textures. From there everybody should have all the tools necessary to animate and display the texture. I mainly use Biped in 3ds max, but I'm really excited to do some…