Creating a custom rig in 3ds Max that can mirror is fairly complex. If you can find some of Paul Neale's old rigs Maxine or Maxwell you can see the code he uses to do it. You've got a couple of alternatives though. 1. Use Biped or CAT that come with 3ds Max. 2. When I use a rig that doesn't have mirroring I animate both…
AR-15- Similar to HK416 AR-15. Uses a Direct Impingement Gas System HK416. Similar design to a AR-15, but uses a Gas Piston System Majority of the parts have similar forms with small differences here and there. Internals are another matter. Google is great for finding references. Upper Lower I've been working on a M4…
I hate color management. It seems like every time you get it working perfectly, some small thing ruins everything. I use firefox 3.5 which has it built in, and everything saves fine. That said, you DO need to convert your images to srgb jpegs before saving. In save for web you want to check "convert to sRGB" but uncheck…
I agree with you. I think that the time should be taken to find alternate ways to get things done. Unfortunately, the folks who run things and make the calls don't always want to do that. It all boils down to budget. The DOA system is smart, but again, even though ragdoll is readily available it doesn't always get used. I…
Well we've listed 6 good first party titles in this thread. 6 worthy titles for a system in its first year (and a half) is pretty awesome, when you think about it. Third parties will follow now that they've realized how big the system is. It's just going to take a year or two for those titles to get out, because not many…
Yes you are right. Actually I was thinking wrong about how Unreal Engine skeletal meshes works. I've read that topic https://docs.unrealengine.com/5.0/en-US/skeletal-mesh-animation-system-in-unreal-engine/ . Short answer is I've created a new bone between Tripod bone and Weapon bone. Weapon bone linked to plate bone and…
oddly enough i just got it to work. converted the new blender hair curve system to nurbs curves, then exported as obj( curves as nurbs checked) and it actually worked, where previously it would instantly crash not sure if it was the particle curves that were not working, will do some more research
The error you're seeing here is specific to the RTX Accelerated ray tracing back end, which means your 3070 is likely being detected and used. Toolbag 4 requires additional memory when compared to Toolbag 3, especially when using ray tracing. So if you were able to fit your scene into video memory with Toolbag 3, that…
I disagree with Scott (candystripe). As you seem to know, your attention should be on finding a job and polishing your portfolio, not learning a skill (web coding) that has nothing to do with your field. And, even if you were to spend a week doing nothing but coding and learning, you're still probably not going to produce…
Personally, I'm fed up with Windows altogether. I run XP64 and now I'm wishing Adobe programs would work with Ubuntu. If they did, I'd switch in a heartbeat. x64 will run ZB fine, as well as Maya 6.5-8.5 (32- or 64-bit). The 64bit version of Maya holds no sway over the 32bit version-- I've noticed absolutely no difference…