@sketch81: Thanks! @dustinbrown: Yes, I have to fix that. I noticed that before but thanks for reminding me. @frell: I don't use any special brushes. I use the default round one sometimes and a square one at other times. I use very high transparency when painting in highlights/shadows(about 4 or 11 strength in DP3d).…
Basically yeah - An albedo (or albedoM as quixel calls it) texture using the metalness workflow stores the metal parts (as defined in the metalness map) specular information within the albedo. No albedo information for metals is needed, as they don't absorb light, so instead of wasting all that texture space with pure…
Zac beat me to it, nice article btw. But yeah, for any kind of material properties that play off the lighting you want it to be strong in your spec and only hinted at in your diffuse. Same with the sharp edge, the diffuse should be a dark grey and the spec should be almost pure white. While texturing with xoliul's i…
These were all for one of my five classes. I had a lot of fun and learned a lot but need to learn more. Crits are more than welcome. So here are a couple of textures I made in Zbrush using wrapmode, handpainted in Photoshop. Then put into the UDK Rat! Also done is Zbrush using Zspheres (bleh) then put onto a lowpoly, and…
Hey everybody, Here is another update on my John Slattery model. I have been working on the textures and the render for a couple days now and am starting to really enjoy my results. I still have a lot of adjustments to make on both the material and the textures. I am going to focus on: -Getting more spec around the eyelids…
1. We've seen issues with Intuos 3 tablets that we haven't been able to track down the cause of. What model is your tablet? 2. Depending on complexity of your document, and your computer specs performance may degrade if you have a lot of layers. Could you please send a hexels file that shows the poor performance issue…
Examples of my articles for managers: The Art of Documenting Art: http://www.jonjones.com/2009/11/26/the-art-of-documenting-art/ Speccing out contracts smArtly! aka Automatically Building Awesome Teams: http://www.jonjones.com/2009/02/08/speccing-out-contracts-smartly-aka-automatically-building-awesome-teams/ Outsourcing…
I like what you did, nice work =) Have the concept handy? What about in game "sized" screen shots? Crits: - The top turret seems a bit dense? - You could probably push the spec and diffuse a bit farther. You could use the spec to shine up some of the edges on the normal map. It looks like you might have done it a little?…
Do I fix this in the spec color, or spec level maps? Or do I add a glossy map and make that part higher gloss so it has a sharper highlight? I'm not sure what you mean the leg connection isn't how it follows in the concept...do you mean how they look like sausages? or do you mean how the legs are connected to the body? If…
Are you using the left wall as reference? I think its catching some light from around the corner. Either that or they tried to give the illusion of distance by painting things farther off, lighter colors, kind of a fake fog or "baked in lighting". I think you should use the metal closer to the camera on the right as a…