Hello, everyone. I've chosen Krzysztof Maziarz's( https://www.artstation.com/krzymsky ) concept art to practice on making modular assets and learn how to use substance designer. I was hoping to improve my skills more overall in modeling, texturing, and lighting. This project will be a portfolio piece. Right now, I'm…
@kanga Thank you! @musashidan Thank you again! I'm out of town visiting family for a few days, but once I am back I will give those processes a shot, it sounds like a much more efficient approach than what I am doing currently. I did google the Styx program, maybe I can get it to work in regards to blender as well. Perhaps…
Tanks ;) I just think that going back to that one and tweaking it is less of a practice than just finishing my new dragon project here, but yes, I see your point. More practice is more practice, does'n matter wether it's a new project or a old one, huh? Now that looks realy like a eyecatcher (would fit better into Fallout…
WSLaFleur - I'm going to have to agree with Muzz, while it's certainly true that a hefty amount of time and effort can help you muscle through the problems associated with the digital medium, I think they are still very real problems - not a result of confirmation bias. Personally, I spent a long time on the opposite side…
Ah thanks for the kind works, I really appreciate it! I'm no master, but I'm certainly trying to be one day. I'm pretty young and I have a lot of exciting days of art ahead of me. I originally studied industrial design in a very strong program with a heavy emphasis on fundamentals. This I believe is key. When you're able…
I recommend using more reference for your textures, and also relying less on photo-sourcing for the time being. If you learn to paint a good diffuse texture in PS, you'll be able to incorporate parts of photos much more effectively (and have less of a need to). Right now, those textures look like they've got a bunch of…
@Mezz - I have never worked as a 2d animator, but i have done lots of practice 2d animating tests on a lightbox. I'm terrible at it. I took John K's internet animation course, I can pretty much nail construction but have a hard time animating. Actually i feel inbetweening is the best way for aspiring artists/entry levels…
Hello! I'm new to polycount ...sorta. I've been a lurker for yeeeaars. I'm coming back to art after about a 2 year break and I sorta suck so I need somewhere to post and get feedback and critique. I dusted off my wacom tablet and went into Photoshop and did some painting, mainly I was focused on getting used to the…
Almost-final result, crits still very welcome! Original post: Sooo this is where I'll be trying to figure out normal mapping, cuz I felt it was about time I did. And hopefully learn a little more about high detail modeling in the process. :) Crits are of course highly appreciated. Here's the monster/demon guy I designed…
Hello Polycount, I am a university student from Derby in the UK, studying computer games modelling and animation. I am currently writing my dissertation and as a part of this I am conduction an investigation into the practices of character modellers. I am asking any willing participants for a few minutes of their time to…