teeny tiny update.. working on the torso still i think i need to skip two levels to get the torso nice and dense and then just work on really refining each shape in the torso. as it stands i can still see areas that i will have to go over and refine yet again because i was too conservative with how many levels i went up…
Welcome to Polycount :) There are a few things which you could improve upon to get more out of this image. The two trees blend together way too much and look like one organic mass, you could try seperating them a little more and making them look a bit more like trees. The trees are also the main focus of your composition…
My last word of advice would be ... by all means, give that blog address when you apply places, instead of the flashy portfolios/image viewers. Blogs can look lazy too but at least it is easy to scroll down - as long as you keep it structured like that. A one shot kind of frozen blog/folio in a way. Edit : did a quick…
Hey! You're off to a good start there. Biggest issue I'm seeing right now is that his pelvis and spine are a bit too stiff, which makes him look somewhat robotic. When his right foot makes a step forward, his pelvis should also rotate forward quite a bit on that side, like so: Meanwhile, the spine will counteract that…
not giving up on the female head... yet i have the feeling i strayed of off the right proportions , but b4 i get on with fixing that id like to post what ive been up to till now: the major things botherying me now are: face needs 2 be in proportion with head, the forehead is waay two big. ill widen up the shoulders a…
Definitely agree with deathkitten on the shoe thing. Her feet look waaaay too thin as well. A pointed toe might not be too bad, but you have to figure out how her feet are actually supposed to fit in there first. She does have more than two toes, right? Form follows function! Slightly off topic, when did bum cracks hanging…
There is alot of musculature you are missing. The bone structure is too strong around the jaw and not strong enough in areas like the brow. The example is stylized and the features are enlarged while the skull is small in comparison which suggests youth. In Blender you can set up an image plane and place the front and side…
Direct Link: http://theliverpooloffice.com/?p=787 The Liverpool Office Ltd is looking for a talented and enthusiastic graduate 3D Character Artist and Animator to join our team. Projects are diverse in content and scope, consistently presenting the team with new challenges. Requirements: We are looking for graduates with a…
Rise from your grave!!!!!(again) So I had some work I was cleared to show (some) and a personal piece or two I did before I went on my whole art test//interview/relocation with Sledgehammer back around the beginning of 2014. Once that whirlwind started I lost track and didn't bother to update the thread. Now that I've…
The issue with this is, too little texture space to compensate for too much shading. Basically you have very strong low poly shading going on. The normalmap tries to compensate but there aren't enough pixels (or bit depth 16bit vs 8bit) to cover it. You have 2 options basically Upping the texture resolution and possibly…