Hello, everybody. My choice fell on the old Japanese toys, later became a cult brand. ------------------- http://steamcommunity.com/sharedfiles/filedetails/?id=687521105 You may look video: http://vk.com/video_ext.php?oid=146236522&id=456239037&hash=b917cc8d9f4b0305&hd=3
Bake-sets are only for mental-ray batch bake, so it won't help you with the transfer maps :( Envelopes are stored as an extra (hidden) shape node under the objects transform node... in case you need to find it. Any animation in a transform node will only affect the shapes that are contained in it. That's why the smooth…
Here is a clip from Spidey 3. Yeah it's a spoiler so if you don't want to ruin the movie then don't watch it. Here it is. http://www.youtube.com/watch?v=MXq8f2NGhwo
Hi. Please submit your final entry in the following manner: "In game" shot - at any of the following sizes, no antialiasing, no texture filtering: - 320 x 480 - 480 x 272 - 256
I'm doing some pixel art and it'd save me a lot of time if I could use rotate, resize, distort and whatnot without having the pixels automatically antialias. Is there a way to do this?
Hi ! o/ Quick questions : - I read here and there ( ex : http://www.ewilkinart.com/ , Mudbox pic. ) that people use maya transfert maps tool to project zbrush high poly model. When I try that, my computer simply die. Something like 1M poly ( Which isn't that high on a Zbrush pov. ). My rig is pretty decent, and I'm on the…
Hey guys this is my first post. I just finished painting this up and I was wondering if anyone was interested in modelling it? I'd love to see what it looks like in 3D, all textured up nicely and I figure this would be the best place to go! I haven't done the back, but it's based on the Tiger 1 tank from WW2 so feel free…