How do people get so much resolution in their textures on low poly models? I get really low resolution on my faces for 512x512 textures but I see people get really good faces when they have low poly. Mine: What I'm trying to achieve: this is a 512x512 this is a 128x128
Hi! Download: http://linko.projects.free.fr/gametools.zip Official thread: https://blenderartists.org/forum/showthread.php?383624-Dark-Blender-(Official-Thread)-optimized-for-sculpting-and-game-asset-creation I have made a tool that convert your sculpture into an high quality game asset in one click. You just have to…
This is the move some p.o.s. are doing over at blender, think of it as, you(anyone) get no money cause somehow everyone in the world seems to be siding with being or becoming broke as sites everywhere are allowing "these people" to flourish without repercussions, strange. The topic that points it out that the entire…
Thanks Froyok, setting up a static mesh with multi materials is no problem. You are right,in max you just need to make it a sub -material. My problem is with using multiple uvw layouts not uvs. It gets a little confusing cause it seems that UDK calls materials uv. I'm trying to get a staticmesh to use a tileable texture on…
I'm having trouble setting a custom hotkey for Maya 2012. I want to set Transform Component under the Edit Mesh drop down to Ctrl-W (W being move, Ctrl-W being move along normal is really handy), but for some reason after I set the hotkey it doesn't work. In the Hotkey editor, I've tried setting the…
Made a small material-management tool for Maya and put it on GitHub (free, MIT). It's the set of helpers I reach for when a scene's shading is a mess: * search & filter all materials; assign to selection; select objects by material * create + assign a material from a dropdown * duplicate a shading network with clean names…
Hello guys, iam working right now for a little project using the new nDo from the Quixel suite. At the "old" nDo 2 i could remember that i was able to select the maps you've created and copositing them above channel links - named like normal/diffuse etc. - to overlay them all on a 3d view. (To See how Normal and Diffuse…
Something thats been bothering me a fair bit lately is technical ability and my overall usefulness. Currently im pretty much limited to 2d and im aspiring to be a conceptartist dude. Things are slowly sinking in at the moment as to what kind of broad knowledge i need and its a bit overwhelming, especially when I take a…
I'll run the Nutsac-erator again with new speed. Hopefully I can fit more peeps in. Totally vanilla...I have no custom models or maps. Take screenies...lets partay!! IP: 69.142.41.219 No password. BAM!! I also posted in the Polyfraggers forum but we don't always get a lot of traffic there yet.