kewl, glade that little tip could help guys =) the piece is lookn beter now! i do how ever agree with the uv thing. If your interested in fixing it, or perhapse have this problem in the future, its actually not as big a hassle as you would think. Heres a quick tutorial on how to do it....I didnt write this tut, an old art…
I'd just like to quickly say that if getting a degree or other university qualification does become a necessity then I'd say go for it. Many polycounters have a negative opinion of tertiary education and for good reason; one of which is high costs/debts. As an Australian you have the benefit of putting your relatively…
The XBox 360 launched here today. I didn't buy one but looked at the game prices. 68 Euros. 80 US Dollars. WTF?!? The 60 Euros for console games were already too much, 68 is pure insanity! Especially since most of those games are available for the PC for 40-45 Euros (usually in superior versions) and that doesn't involve…
Hai Phan has a great tutorial series on Cgcircuit about making character art. I believe this one goes over UVs and Topology. They are pay lessons, but they are only $7 a piece. If you want free stuff the polycount wiki has great resources on retopology and topology in general. Other than that it's really about how you like…
OK so my reference game characters has around 10k-20k poly, I expect mine will have less because my character design has less fancy silhouette. Also because my game seldom go into close-up 3rd person camera. Basically, the tutorials I am looking for: - Don't heavily rely on Zbrush or 3D Coat: it can make use of them, but I…
So I've been following David Lesperance for quite some time now, I like his style and all the information that he drops during his tutorials - he's conversant with so many different tools and he's always trying out new things as they come out - when he likes it, he makes sure to tell you why and how it can speed up your…
It always depends on what you want to achieve and what your workflow includes. I'm a beginner and one of my latest (personal) challenges was to sculpt a high-poly tree in ZBrush and then bake normals onto a Blender low-poly with lower branches showing no seams, thus being modeled as one piece with the trunk. I found out…
Hopefully you've taken a breather, it seemed like you were getting pretty stressed out and wasting lot of energy on posts. If you put half the energy into figuring out your problem that you did into posting, you would have 1-2 test cases up and running and be well on your way to figuring out a workable solution. ;) 1st…
This essay is split into two parts. The first part I talk about a method I learned to use in the military to help achieve mission success. In the second part, I break that same methodology down and apply it to the task of learning digital art with the goal of getting a good job in the industry. I apologize for the length.…
Great work in progress, keep at it! Currently it feels like all your props and assets are made of 1 piece and are a similar colour. I know you're going for a frozen aesthetic. I really recommend you look at some reference on how frozen assets look. Usually they still read clearly, maybe have some snow/ice on it. Here a…