The XBox 360 launched here today. I didn't buy one but looked at the game prices. 68 Euros. 80 US Dollars. WTF?!? The 60 Euros for console games were already too much, 68 is pure insanity! Especially since most of those games are available for the PC for 40-45 Euros (usually in superior versions) and that doesn't involve buying a new, hard to get piece of hardware!
I know this isn't Microsoft's idea but they should try to do something about that. After all, it's their console (and license income) that suffers from it.
Replies
yeah, that is insane.
A bit OT but I really think 'Games' need to cut the 'middle-man', as that's where most of the money 'vanishes'.
I don't see the reasoning for it, myself. Games like GUN, Tony Hawk and Quake4 are really really shoddy ports of other versions of the game. Yet, we're being charged $10 more for them? Weak...
cars went from 5 to 7 grand and now are 20-30 grand for low to midgrade vehicles.. thats quadruple the prices!! and its everything, comics were a buck.. i remember bitching when they jumped up 1.25 then when image came along they were all 2 bucks.. i have no idea how much they are now but i would guess around 3 bucks.. so comics have tripled.. games still about the same prices.. atari systems debuted at around 400 bucks..consoles are still around the same price.. considering it takes millions more $$$$ to make a game now and way more people the fact that prices are so similar to what they were in the 80s boggles my freaking mind.. even stamps have gone up like 5 times.. video games stay the same price and people complain when they go up a few bucks..
so what. i actualy like getting paid for what i do. if it were up to me they would be more.
So prices have tripled, and that is NOT on the level of normal inflation.
Supply and demand applies to scarce resources, which information (ie, game code) is not.
This is actually more like "windowing", and it is designed to separate buyers based on their willingess to pay. In other worlds, screw over people who want it the most. This makes perfect sense on paper, but like I said in my earlier post, it also builds resentment which is hard to quantify.
Devolopement costs for games have gone up, so you are going to pay more. I am happy to pay for game developers to get high wages, but I won't pay for guys in suits to screw me.
just wait until the "hype" is over. there's nothing worth the purchase on that box right now anyway. plus: got yourself a HDTV yet?
50 - 60 DM in the late nineties must have applied to older and/or unpopular titles. a top game on PC was easily between 80 - 120 DM. 50 - 60 was the standard price for 90's amiga games, though.
Now, I'd pay $80 if there was a game worth it (I bought a gamecube for one game, Tales of Symphonia), but frankly, I've yet to see anything on the 360 I'd pay $30 for.
You mean except for electronics? Computers certainly didn't become more expensive, neither did DVD players, VHS recorders or tape players. The electronics sector is becoming cheaper as tech progresses. Games ship on vastly cheaper media these days and extras in the box have been so heavily reduced you're lucky if you even get a manual. Plus we're talking about games that sell for 40 Euros on other systems.
ThomasP: 80-100 DM was standard for PC games, obviously console games were more expensive but they came on expensive to make cartridges so to some degree it's understandable.
btw. computers targeted at gamers surely are much more expensive these days than in the 80ties. all you needed to play the most current titles back then was a machine that was sold at 900 - 1000 DM (450 euros) plus maybe a few extras like a memory expansion card. and such a machine had the shelf life of a PS2 and was totally superior to PCs of the era for anything gaming/media-related. compare to what you have to pay today. amiga or atari st didn't require you to upgrade for like 5, 6 years...
Games ship on vastly cheaper media these days and extras in the box have been so heavily reduced you're lucky if you even get a manual. Plus we're talking about games that sell for 40 Euros on other systems.
[/ QUOTE ]
yes but more than make up for it with 50 to 60 man dev teams , all with salaries to support them and thier families for living at this point in time.. not 10 plus years ago when everything was only a thrid of the price.. it costs millions to make a game now sometimes tens of millions.. 10 years ago they were being made by 3 or 4 guys on a 4 to 6 month dev cycles and all getting paid a quarter of what we do now.. there is no media on the face of the planet that is that cheap..