hi guys this my latest head study what do u think of if ? i really focused on the forms and the skull inside this my result yes i know some of the features i don't like it yes ears and nose lips and the chin the chin everytime i think about it's my mind gets blur need to focus on that and may i ask question how to study…
Bring in the headless body (with extra edgeloop near the end of the neck, so it keeps its volume after subdivison) and append as a subtool to the head. Move the body into position and subdivide it (as many times as many SDiv levels you have with the head, they need to match), then clone both meshes, this will snapshot…
Was at work when I posted thread, but you've made a really good point Eric! here, as you can see in first example i've cut directly around the face. This allowed me to really adjust size of the UV island bigger for face, but at the same time resulted with rather ugly seam on top of head(It wasn't that much of a big deal…
Oh. For character kitbashing, it's usually easy to have a folder structure and naming like: Hat Head Hair Accessories UBody (Upper Body) LBody (Lower Body) Feet And then at burn or build (or somewhere in the process I'm unfamiliar with) it will just breakup and distribute each texture pack into any arbitrary texture pack…
first game studio job I worked at I worked with a guy who had hearing aids for both ears and he was a senior/lead and had been in the industry for quite a while, you will be fine. Most studios have a majority of their communication through slack/email for most essential information. most of an artists time is spent head…
Dragon Head Hello guys new update of the personal project of the "Dragon Head", made High-Poly(WIP) and test version of the color for the future stage of texturing. What do you think about it? https://www.artstation.com/b_e_l_i_a_l/blog
Well, after posting the other head, I thought I would sit down and try to do a zombie head! I am not sure of the artist of the sculpture I was working from, but needless to say I didn't do it justice. Any crits or comments always welcomed. Spark Reference image:
Nice work! Practice makes perfect, keep it up! I'm not expert, but I've done a litte editing of the profile with some real world reference i found on internet about the main problems i see. I'll kind of list them , in case you dont understeand my guide lines.* The head in general is too rounded or spherical. In the real…
Haven't done a humanoid sculpt in a while, so I though I'd get in some practice with a quick head sculpt. Decided to have a bit of fun, too, and try to do a stylized head a-la Clone Wars. Critiques very much welcome!
Hi there, been working on this alien head for the past few days. Started as a sketch I decided to make it a realtime model. So.. this is my first complete head / bust model :D . It was a really great thing to do and I learned a lot while modeling and texturing. Here are some shots taken in Marmoset Toolbag: Cheers!