Well, as promised ill try my hand at this with the intention of getting my work flow much better and generally picking up new ways of doing things. In this case I put EQs mini tutorial on how to make the holes into this one by cutting the quads out and making the hole out of a cylinder rather than boolean and cleanup,…
DDuckworth: Thanks for the input. Yes that is a way the blades could work. But I have a way that my idea will work so you dont touch the blades. I'll do another quick anim for it tomorrow but its casting a fishing rod action. 1. press a release button and flick the weapon forward. 2. the blade shoots out of the hilt on the…
oh hot digity....command panel completely extended is pure win.seriouslly. I do understand what you guys mean about the command panel.Not having it there is like having a chick without any tits.bare...and lonely. but i have a tiny monitor (around 15") so i need all the workspace i can get. The constant scrolling REALLY…
@okidoki Thanks! Really appreciate your concise explanations and feedback. It's always nice to see the community work together like this. @stray There's definitely some ambiguous shape transitions that are a challenge. Really like how you interpreted those iffy spots on the concept and translated it into an asymmetric…
Is your
dream to take your industry experience as well as your artistic talent and
contribute in some way? We share the same dream and we are also sharing
the opportunity! We need exceptionally talented fans to be a part of the
exciting opportunities the brand can bring. We are
looking for people who adore the visual style…
Status: UnavailableTime zone: GMT+2Availability: 16 hours per weekend. (40 starting in July) Good day! My name is Jonathan and I'm an environment/technical artist looking to get involved on freelance or contract basis (part-time). You can view my previous works and contact information here: http://jonathan3d.com/ A degree…
In a sense it's evil though, cutting project short without actually mentioning that the ending will be nothing what they promised due to being more afraid of losing the momentum of the hype rather than being honest with customers. Everyone who went through the series knew what the choices in the series were all about, and…
Hello, I am an indie game developer working on a first-person 3D narrative game (mid-poly, atmospheric/stylized — not photorealistic) built in Unity 6 URP. The game spans five distinct environments ranging from warm domestic interiors to cold institutional facilities to overcast outdoor settings. The same room geometry is…
When I Bake Normals in Maya, which is awfully slow, the result is fine. In Substance Painter "Industry Standard", there seems to be a Bug. At least after reviewing this for a couple of days: All hard normals on lowpoly, split uvs on hard normals. Baked with average normals in SP and Maya wit hdefault settings. I reviewed…
Wow! Just... WOW!!! I have already since added the antistrophic highlight page in my bookmarks. And I was looking into the different outline techniques you mentioned. Which brings up my next question. Could the fresnel technique allow me to have more control over the outlines rather than just a solid, constant width? I…