Quixel, Moddler, Polycount and Torn Banner are proud to announce the winners of the Arms and Armor Steam Workshop competition. The goals of the contest were to create original items for Chivalry: Medieval Warfare. Each winner will have their items placed in the Chivalry: Medieval Warfare store and will receive royalty…
Heyyy!..... Hallo fom the third world!i started this model a few weeks ago…...It was inspired on the Ariel123 concept…I made an initial sketch in zbrush and used as a guide to build the model in Maya, the pose and unrwap was too, the details was added in zbrush. After that i made textures in Substance painter and rendered…
Torn Banner Studios is looking for a talented, team oriented Environment Artist to contribute to our team's future projects. We are a team of around 25 developers. This is an on-site, full-time, paid position. We are located in Toronto, Canada near Ossington Station. At Torn Banner we understand that long, hard hours are…
There are some issues with the horse fur interesecting the geometry and the horse eyes look terrible and the veins of the guy are too intense. if you have other things I need to fix please let me know. I hope to polish this to add it to my portfolio and I think compored to my prior work its an improvement at least id like…
Hi guys finally decided to come over to the new boards with a little suprise. Like all things decided to move rol with the times and port the mod from quake 3 over to Unreal 2004. This is mainly so we can get our vehicles into the game alot nicer and without ridiculous coding. So with saying that I'd like to share a few…
That's where pairing them up with full-grown dragons becomes viable. Unsullied do handle spears, which would prevent them from being completely overwhelmed by cavalry. But yes, against a large enough cavalry force, they simply wouldn't be able to hold. That's where the dragons come in. Dragons would provide any number of…
Just to add (maybe this is why I avoid GD - so that I don't rant as much anymore): I'm not sure how everyone feels, but, a personal turn off for me is the association with companies / developers. Beyond just this competition, but as a general thing for comps. I know it's great for exposure, and is a nice way to get artists…