The simplest would just be listing everything at once, or as a "view all" link with a total kb size posted next to it. Could be an option. GOOD THINGS: I love the ship, the tower and the house. The ship has some great wood textures and the extra props are great. Nice detailing on the ship model too. It needs some local…
Thanks for the reply @Eric Chadwick , I am not sure I understand exactly. Do you mean that the animation is authored with root motion, meaning any forward/backward or left/right locomotion comes from that root bone. An example is like this: If I remove keys from the root bone for this animation, the jump will no long make…
Hi I am looking forward in taking part in this competition and i wish everyone the best of luck! I took a day and a bit to try come up with the concept of my Throne Room and what a throne room could mean to different individuals. I have decided to base my Throne Room on nature as i want to adventure away from the more…
IceWolve> ... woof! Blenderhead> thank you kindly pior> You're awesome man, love your work! So, unfortunately there's no trick to that drawing. I just sit down and draw it, real slow and meticulous. I had an idea in my head, I kind of knew the shapes... and so I went. The only real process is that I kind of think about how…
I'm thinking of a hall which is filled with riches (pretty stones and minerals etc) as well as trophies such as dead aliens of other species. A red sun, day time yet the light is really dim on the planet's surface.
Ah I remember modeling this room for some high poly render fun way back. I agree that the window edges are a bit low, but not by much. I think they're actually a bit too thin at the moment. Maybe its the view, but it looks to me that the main problem though is that the windows are too narrow. The whole room is actually too…
Hi, We are currently developing a VR title for the GearVR competition and need a spare pair of hands on the modelling. The game is a detective game and requires the player investigating areas in a mansion. Each room will be a separate 3D model that is presented as a diorama that the player can spin 360 degrees. You can see…
this looks more like a server room than a locker room, since locker rooms have benches in the middle and vents on the locker doors to keep the smell of sweaty clothes from building up. server rooms don't need those vents because they have internal cooling built into the server racks. maybe you can add a server rack texture…
My idea. Basically an advance computer lab room in a submarine. The purpose of this room is to help start a mission in a video game, basically the room is used to keep important scientific research on an advance computer. There is only one scientist that uses the computer and knows the password to it. Unfortunately the…
@Chrisradsby Thank you! Every bit of encouragement helps! I have a list of eveything that needs to be done to finish up this scene. As I found out lists help!Just wish I had realized this earlier. :D I need to Unwrap/Texture Wall props Model/Unwrap/Texture celling pipes Broken glass on the floor Texture side room props…