hey yall, been lurking loads decided to try out normal mapping. using render to texture / xNormal, ive got the same result of wavyness/distortions (see the screw heads and edge lines). ive got the hipoly layered up but im not sure if its the scan distance thats doing this. Or maybe the bad mesh? any tips would be great as…
We are a team of artists that passionate providers of high-quality digital art for the game entertainment industry.We are always on the lookout for new opportunities to showcase our talent. We provide:- Illustration - Concept Art - 3D Modelling - 3D Rigging Looking on - Contract work - Long-Term business partnerships Feel…
Hello, I'm Fabian Parente, an itinerant illustrator. I offer solutions in character design, background design, Concept Art and illustration. I would love to work with you on your project. Please take a look at my portfolio for examples of my work: https://parente.artstation.com/ If you have any queries, feel free to…
Ok guys, i have now redone the fur a bit, let me know wat you think @fabio brasilien for adding loose hair you need alphas which weren't in my original bref. I can give it a go but (query to everyone) would it be an issue that the alphas are on a separate sheet see-ing as im already using a 2048
http://gamedevmap.com/index.php?query=germany&Submit=Search yeah wow, this is even more than i thought there would be. but most are not AAA studios but like i said, you need to take what you can get OR make your portfolio so mind bogglingly incredible that you get hired right off the bat at wherever you apply.
thanks everyone for tips n guides. ill definitely give it a shot n post more queries here later. moving on , i made this bucket and get this problem in most of my models, "too many polygons" i read somewhere "less polygons= happier life" . how do i decrease the poly count without losing details ? any idea?
The content on Polycount has been my biggest source of knowledge. Without Polycount I might well still be working on writing SQL queries. I owe so many beers to so many people. thank you Rogue, Bearkub, Vito, and all those others behind the scenes for keeping this place running and putting up with all our hideous bitching.
Agree with post above. When i ever have a anatomy query i usually take a look in "Anatomy Drawing School". It have horses, monkeys, pigs etc as well. http://www.amazon.com/Anatomy-Drawing-Sc...2551&sr=8-1 Practise makes perfect and some day it might just say whoops and you work with it for a living. Take care!
Hi, I'm extremely interested however wanted to query on what sort of rooms they would be, and ideally what the images are based for; is it for products in which would show the room off to its best intention or for another purpose, i.e. game marketing art etc; If you can pm me back, itd be appreciated; and we can perhaps…
Also - Correct me if I'm wrong but it seems like Austria has quite a few game studios. https://www.gamedevmap.com/index.php?country=Austria&state=&city=&query=&type= What I've also seen done in the past is if a studio is located in a country but their primary development is done in another, they still sometimes hire people…