Hi, I have this issue with smoothing out my mesh in 3dsmax after exporting from Zbrush. I retopo my mesh in Zbrush, import it into max and magically smoothing groups stop working. The only way to smooth out the mesh is to apply MeshSmooth. Is it just me? Can anyone confirm or provide a fix?
Hi guys, may I have some help with the ice part of my wolf shield? I'm currently at high-poly stage and doing the major details. I'm going to fix the clashing of polygons later between shield and ice, but for now, the major shapes of the left half of the ice looks messy to me and too detailed (like when I zoom out), like…
i try to avoid grouping by type because the computer already has many ways to filter by type I try to avoid group by use because - assuming its a game project - where and why things are used may change many times. What I mean is, don't couple a model with a level as an example. i think the best thing I've come up with so…
256fes Pathfinder from Apex Legends. a low-poly model I made in my free time. The model has only 256 triangles and 256x256 texture. I tried to change and reduce his design a bit to make it fit with low-poly style. It was fun and challenging painting on very low resolution texture. Model in Blender. Paint in 3DCoat and…
the characters i made for "Starlit Stories" Game I had the pleasure of working on gameplay characters for Starlit Stories,I was responsible for the modelling, retopology, sculpting, texturing and baking.Huge thanks to the Lunar Entertainment team for having me on this project! Artstation…
Hi,I cannot seem to figure out how to evenly space vertices along an edge without deformation. When i use the "space" function with Loop Tools I get unexpected results, the mesh is deformed and is unable to keep its direction. In Blender this action is very straightforward, when you select an edge and use the space…
Put some models I did for a past challenge into Unity and baked light. I think my latest job, which entailed light baking, inspired me to do so. Somehow I find light baking satisfying :-B Maybe I will continue with this scene? Currently I'm using the default baker but I'm thinking about getting Bakery. Did an iteration on…
Hello everybody, I am self-taught and trying my best to learn how to make game assets. I am trying to make a revolver game-ready asset, but I am facing some difficulties when baking the normals. The problems with the baking can be seen here: As you can see I have these edge lines showing, and some black and not defined…
I don't normally watch tutorials because I obviously already know everything but this autoplayed and I thought it was very good. Greybeards (should) know all this but if you're smol and haven't had the light drained from your eyes yet there's a very good chance you'll learn something useful by watching it.…