Hey guys, each time i try to post something with a file attachement (image) ... it says Upload error. Even if i respect the attachements key. can somebody help me ?
Hi Guys, I've just reopened a script i made a while ago, however I know it was working last time I used it, it's now not working. When going through the export part of code it gives the error no ""+"" function for undefined The code is as follows:fn ExportFBX filePath createFolder ObjName =…
I'm working on one of my materials, and now it won't compile and it's giving me this error. Know what's wrong and how to fix it? It has something to do with my Lerps when I add Heightmap to vertex painting with a clamp so that my other textures will blend according to the heightmap.
Hey i just finished my model trying to reduce the olycount whit decimation always worked perfect but i'm getting this error does anyone know why or how i can fix this?
Hi, Currently I'm working on nut bolt which is in a cylindrical shape, Whenever I try to add supporting loops and hit 3 there is a smoothing Error on the surface how can I fix it please help me ASAP.It would be great If you can share some tricks. Please see the Attachments
Hello. I have a shading error on this model once is rendered in-game model and animation are working ok in maya and in a directX viewer (final file format is .X) so any help is much appreciated and if some extra info/images are needed just ask for it and I'll put it here ASAP. Thank you all in advance
This is a continuation of this thread. I'm using the new xNormal workflow in the July UDK build to achieve normals without shading errors on a model with 1 smoothing group, but a problem arrises for all my pieces that have been mirorred/symmetried that share the same UV space. When I flipped the green channel, the normals…