Hi guys! Lovely to see everyone having fun with this challenge. TW: TRYPOPHOBIA I attempted to recreate artist Jose Vega’s Dungeon Stage concept in Unreal Engine. His ideation process is fascinating and the featured artwork has so many interesting elements that ended up giving me serious scope creep. For this project, my…
A new update to Normal Tools includes some new selection functions, per element alignment tools and macros for the Border and Element selection functions. See the updated docs with detailed info as well as new graphics to help explain some of the functions. Version 1.4 * Added five new functions for aligning normals based…
I'll be interested to see where this thread goes. The uncanny valley gets all it's pop in the realm of character art, but I think it happens in environments as well when things are 'just off' from how they would be built. Maybe it doesn't create the same sense of unease when it happens in environment art, but it can still…
@Muzza123 Thanks for your design! Yes, I can tell how you've incorporated a variation of the same colour scheme. @BRADDERS64 Thanks! It's noteworthy that you have also used texture (the rock cracks) and expression to convey the character type. @dustinbrown Thank you. This article was extremely useful and highlighted some…
Shading here is part of the comic book reference and is one of the elements i wanted to add into this, and more line work for meeseeks kuato, might have to squash the head hair but i suppose the mohawk type of thing is working. still wip but a little here & there eventually. There was a part where this guy had an…
It looks good overall, but I don't quite understand what kind of damage you are trying to portray in some places. Do you have a reference? Are the deeper holes rotten and painted over? It looks dented in with a blunt instrument, perhaps because it's an overlay and the underlying structure doesn't change. The roughness…
I've not done much modelling by hand in a few years and miss the good old days where I could select an element, hold shift and duplicate it. Nowshift+move defaults to extruding your selected component and in the case of an element does nothing. I can detach to element as a clone but that is not fluid or pleasant and I…
MODO | Connected Elements Options for Element Falloff Element Falloff is an amazingly powerful feature that can
become even more powerful when you understand and use the Connected Elements options.
This video takes a quick look at the Connected Elements Options when working
with Element Falloff in MODO.…
The more you ground your stylization in reality, the less problematic a lot of the design will be. Just to take one element as an example, the shoulder: https://m.media-amazon.com/images/I/61wj3JqLo7L._AC_SL1500_.jpg To make something stylized, you should thoroughly understand how the real thing is constructed, then you…
This looks fantastic! =) I do agree with the others though, at the moment it reads a bit more like a barn than a cabin. The details are really strong, especially the vegetation growing up the planks and the aged, damaged roof. Those elements work beautifully and add a lot of character.