Hi. I think this "automatic root" thing you're seeing here only works because the exporter expects it that way. If that is truly the root bone (the top node in the hierarchy) then everything else should follow it, it shouldn't move based on other bone's movements. But a way to do what you want in Blender -- visually, at…
Yeah - my suggestion was only to cover the input aspect (as the "Blender way" shown in the footage really is light on the hands and very fluid). But indeed that doesn't solve the other aspect of your question (control of the position of the resulting edge/strip in 3D space). If you know that the plane you want to constrain…
I don't think there is anything like that pinch value by default, but subdividing evenly and then scaling the edges apart can still be a quick alternative (plus the previously mentioned magnet-slide option for any shape that isn't a basic cube). It should be just as fast once you get the hang of it, but there is no…
Hi everyone, We’re Lucid Realm Studio, an indie 3D game art production team, currently looking for mid-level freelance 3D artists experienced in creating stylized hand-painted armors for a stylized MMORPG project. Texture quality level and art direction is similar to WoW. Project Style * Stylized MMORPG * Hand-painted…
Yea this is a part of biped that is kind of murky, but there is a easy fix. You can get around it by attaching the hand(s) to dummy objects then attachment constrain those dummy objects to the world then various things you want to pick up. In that thread they had all the right pieces but haven't assembled them correctly.…
I played with this tonight and I've come up with something. Its not what Mop wanted but its a little closer and its not as complicated as mouse inputs and all that stuff. Basically its a script that changes your constraint depending on where your looking. It checks to see what axis plane your looking at every time the…
so i'm trying to figure out how to set this up for the crotch/buttocks area. i created a manually manipulated version that got pretty good results however being manually controlled it was inconsistent. imagine the two boxes on paths as bones being driven by the sphere(representing the pivot point of the femur) as the turn…
I would give so much for them to patch in Maya type snapping (along with dynamic Maya-style pivot moving while we're at it) in 3DSmax. In my experience, I always get the snap in Max to feel better when I turn it on after I start moving my element. It's also nice to have a shortcut to toggle the axis constraint on/off, once…
Circle packing is inherently inefficient. There are a lot of reasons why liquids get stored in drums or barrels, though. If you think about tanks that store flammable gases under high pressure, like propane or natural gas, they're usually shaped something like this: All the seams are welded, of course, to prevent the…