Funny thread... When I'm adjusting colors or something and it falls on a 4 or a 6 then I'll do 5. Like 34 or 36 will be 35. But 37 will have to be 38. and 33 has to be 32 or 34. My PS Layers are always increments of 5. Volume settings are always even numbers. I think that's it...
The truck is shaping up, but I think you could push it some more. Here's the Hilux from the Top Gear Arctic special. It might give you some more ideas. http://uk.cars.yahoo.com/23122008/36/t/toyota-hilux-s-good-enough-top-gear-99.html
some tutorials on rigging in cinema 4d: http://www.psionic3d.co.uk/page.php?36 http://www.psionic3d.co.uk/page.php?37 and for more great tuts just check out the tutorials main page: http://www.psionic3d.co.uk/page.php?3 hope it helps, i'm not familiar with cinema 4d myself so i can't help.
It's been one of those weeks. But I did manage to get a bit more progress made. I'm still procrastinating the torso, so I've been working on the legs. I'm sure having an actual arse and hips, when I finish them, will make the torso easier to judge. There's a lot of small inaccuracies I want to fix. I've been mainly using…
I think the phone is entirely too glossy. At 0:36 I had no idea what was going on. I assume it's supposed to be extending, but it just ended up looking like something that belongs to the T-1000 liquid metal terminator. The final shot of the phone in its arched position is so brief I had to pause the video to really get a…
Wrapped up the futuristic safe I concepted, and made game ready for the Sketchfab Residency. Also put a little secret inside for Rick and Morty fans. I documented the creation process on the forums: https://forum.sketchfab.com/t/artist-in-residence-futuristic-safe-vault/13162/36 model Some more renders on my…
If you are going for a more low-poly n/64 look you should see about making the handle have less polys. Like instead of 36 polys around it could be 10 or so. Also, you should see about doing variations on the handle with its width. Like if the middle of the handle was a little thicker than the ends or visa versa.
The only thing that can be too old is your portfolio. In the US at least it's illegal to consider age for employment. Besides you'd be a young'en at Robot. I'm 30 and one of the youngest on the art team. The average age is about 36. I've been in the industry since 19, so I'm grizzled beyond my years.
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I just added the Laser and the magazin! so thats it for the High poly :) so i will do one more pass on everything to add floaters etc. that i might have missed and than im going straight to lowpoly :) im hyped :D took my 36 hours so far to get to this point!