I think I'm going to use DDO to texture this gun I'm working on, having a few issues with the renderer though. I'm targeting the asset for Toolbag 2, but I want to use DDO's renderer when in Photoshop to preview it, but my normals look all different in 3do. They look fine in Toolbag 2. I'm using Maya to bake my maps.…
It's a little weird.. I have this shader up that uses channels 1 and 2. If I UV Map on channel 2, it shows up working fine in my shader. If I try to unwrap, and go to channel 2, it resets the UVs back to use channel 1... it's very odd.