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Re: TetraPaint - 3D Painting application
Reply by
travisbaldree
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Apr 2016
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Technical Talk
Polyhertz - I think the breaks you're seeing in the wireframe are from FXAA - I'll look into rendering those in a later pass and skipping it.
2 results
Re: Assault Rifle real-time
Reply by
GraphX
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Jun 2012
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3D Art Showcase & Critiques
Standard shader of Marmoset Toolbag v1.02 Wireframe and texture maps. If necessary, I can attach diffuse and spec map separately.
Re: Texture Practice
Reply by
Jessica Dinh
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Mar 2012
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3D Art Showcase & Critiques
No problem! Posting your textures, UV's, and wireframes of your models will help others give you feedback too. Keep it up :]
2 results
Re: Chew Magna Fortress, UDK
Reply by
Howl
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Nov 2012
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3D Art Showcase & Critiques
Inspiring as always Jess! The tree looks incredible. What are you using to render those nice thick wireframe shots of the plants?
2 results
Re: MG-08 Heavy Machine Gun
Reply by
artizan
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Dec 2015
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3D Art Showcase & Critiques
Thanks for the suggestion! You can actually view the wireframe in Marmoset viewer on my artstation page: https://www.artstation.com/artwork/v9Eed
Re: Dota 2 - Workshop Thread
Reply by
Har
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Sep 2014
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Dota 2
Hi guys, Ive been working on a Axe weapon. Feedback is welcome :) . Marmoset render: Ingame: Marmoset weapon only / wireframe:
12 results
Re: Medieval Interior
Reply by
AuntieJamima
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Mar 2013
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3D Art Showcase & Critiques
Mellon3d Great work! Any chance we can get some wireframes? Im wondering how many polygons are in the columns.
Re: Swamp House - WIP
Reply by
toco
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Jun 2013
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3D Art Showcase & Critiques
Tks for your tips Heather, I'll try to do that, the wireframe below, I'll try to finish up until weekend =D
2 results
Re: Planes Hair Strips Problem
Reply by
Eric Chadwick
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Jun 2015
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Technical Talk
Not sure if it'll help but we have some stuff here, including wireframes from Uncharted. http://wiki.polycount.com/wiki/HairTechnique
Re: Portfolio-Shrew81-Elijah Brown
Reply by
Avanthera
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Mar 2010
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3D Art Showcase & Critiques
and another update, I think I will add another link to the wireframes of each model, anything else I am missing?
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