Hello! I have a Bitmap2Material workflow question. First of all I have to say that I'm very impressed with what it can generate from simple untiled texture photos! This is gonna be a real timesaver in my toolbox, I'm glad I updated to Substance Live! But I have to admit that I find the name of the program quite confusing.…
For the final presentation I have gone with a 70/80’s feel to fit with the selected asset which looks well used and worn. Final model is 5774 faces and textures for the handplane are 2k. Final Image 1 Final image 2 Wireframe Bake maps Final maps Feedback Bake times - 4k maps with 16x Super Sample (unless stated) Normal -…
Hey all, I've finally been able to [make time to] convert my 3dsMax tools for UE4 to Maya! Now you can maximize your workflow! GREG'S TOOLS v1.0.0 (name pending) Install: Be sure to get the most recent versions of the script (Last Updated: 10/31/14) Install the tool into the /Documents/maya/scripts Load in the script…
If you plan on recording footage from Unity, then I would suggest using Fraps. Fraps records losslessly at whatever resolution your application is running at so the footage will look just like it does on your screen. The main downside to using Fraps is that due to the quality of the footage, the filesize of your screen…
If you're exporting to FBX, there are settings for what's exported in your main preferences (under FBX I/O). You can set export to "selected and hierarchy".
Everytime after I use maya, my C drive on Windows 8.1 gradually gets bigger and bigger. At least I suspect it is caused by me using maya. I've deleted the crash save files in the appdata folder whenever maya crashes, so it's not that. Is there some extra data being saved somewhere that I don't know about? I started out…